]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qh
Remove marine
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
index 84d41f8e24b34d871d363c84ce817228e75f1ba9..afff4cba02bf55980f09720d27b51a6c6a32e694 100644 (file)
@@ -66,6 +66,10 @@ void Create_Notification_Entity(
 
 void Dump_Notifications(float fh, float alsoprint);
 
+#ifdef NOTIFICATIONS_DEBUG
+void Debug_Notification(string input);
+#endif
+
 void Local_Notification(float net_type, float net_name, ...count);
 void Local_Notification_WOVA(
        float net_type, float net_name,
@@ -75,6 +79,8 @@ void Local_Notification_WOVA(
 
 #ifdef CSQC // CLIENT ONLY
 void Read_Notification(float is_new);
+string prev_soundfile;
+float prev_soundtime;
 #endif
 
 #ifdef SVQC // SERVER ONLY
@@ -189,25 +195,25 @@ void Send_Notification_WOVA(
 */
 
 #define MSG_ANNCE_NOTIFICATIONS \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_3,              CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_5,              CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
@@ -218,24 +224,25 @@ void Send_Notification_WOVA(
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) 
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
 
 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_INFO_NOTIFICATIONS \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
@@ -284,6 +291,29 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_BITE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was mauled by a Cerberus%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_CERBERUS_JUMP,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 didn't see the pouncing Cerberus%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ANIMUS,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by an Animus%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_CRUSH,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_FBALL,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_INFERNO,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT_SPIKE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Knight%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUISER,             2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was beaten in a fistfight by a Bruiser%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_CHAINSAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by an Ogre%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_GRENADE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 almost dodged the Ogre grenade%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_UZI,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by an Ogre%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER_FIRE,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was incinerated by a Spider%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SLIME,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was blown up by a Slime%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN,          2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was fireballed by a Wyvern%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
@@ -314,7 +344,7 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
-       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
+       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
        MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
@@ -337,6 +367,7 @@ void Send_Notification_WOVA(
        MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
        MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
        MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,                  0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled\n"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
        MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
@@ -356,6 +387,27 @@ void Send_Notification_WOVA(
        MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
        MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
        MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to remove it\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to repair it\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE,                     0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to upgrade it\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN,                       0, 0, "", "",                            "",                     _("^BGYou can't currently spawn a turret\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED,                    0, 0, "", "",                            "",                     _("^K1A generator was destroyed!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_INVALID,                         0, 0, "", "",                            "",                     _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_LIST,                                    1, 0, "s1", "",                          "",                     _("^BGAvailable turrets: ^F2%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH,                       0, 0, "", "",                            "",                     _("^BGThis turret is already at max health\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER,                        0, 0, "", "",                            "",                         _("^BGThis turret is already at max power\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS,                      0, 1, "f1", "",                          "",                         _("^BGYou can't spawn more than %s turrets\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_NOFUEL,                          0, 0, "", "",                            "",                     _("^BGYou don't have enough fuel to spawn that turret\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR,                   0, 1, "f1", "",                          "",                         _("^BGYou need %s fuel to repair this turret\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE,              0, 1, "f1", "",                          "",                     _("^BGYou need %s fuel to increase this turret's power\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD,                     0, 3, "f1 f2 f3", "",                    "",                     _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT,                    0, 0, "", "",                            "",                     _("^K1Combat phase!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_REMOVE,                          0, 0, "", "",                            "",                     _("^BGTurret removed\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_REPAIR,                          0, 0, "", "",                            "",                     _("^F1Turret repaired by 100 health points!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_SPAWN,                                   0, 0, "", "",                            "",                     _("^BGYou spawned a turret\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_DISABLED,                        0, 0, "", "",                            "",                         _("^BGTurrets are disabled on this map\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_UPGRADE,                         0, 0, "", "",                            "",                     _("^F1Turret power increased by 20 percent!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_TD_VICTORY,                         1, 0, "s1", "",                          "",                     _("^F1%s^F1 victory!\n"), "") \
        MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
        MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
        MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
@@ -394,7 +446,6 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
@@ -411,13 +462,13 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
 
 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_CENTER_NOTIFICATIONS \
        MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
@@ -462,6 +513,7 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
@@ -516,7 +568,7 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
-       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
@@ -529,132 +581,200 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
        MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
        MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REMOVE,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to remove it"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REPAIR,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to repair it"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_AIM_UPGRADE,              0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to upgrade it"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN,           1, 0, "s1",            CPID_TOWERDEFENSE,     "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_CANTSPAWN,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't currently spawn a turret"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED,                       0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1The generator is under attack!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1A generator was destroyed!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_LIST,                             1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^BGAvilable turrets: ^F2%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_MAXHEALTH,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max health"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_MAXPOWER,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max power"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_MAXTURRETS,               0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't spawn more than %s turrets"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou don't have enough fuel to spawn that turret"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_REPAIR,            0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to repair this turret"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_UPGRADE,           0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to increase this turret's power"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD,              0, 3, "f1 f2 f3",      CPID_TOWERDEFENSE,     "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1Combat phase!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_REMOVE,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurret removed"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_REPAIR,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret repaired by 100 health points!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_SPAWN,                            0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou spawned a turret"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_DISABLED,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurrets are disabled on this map"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_UPGRADE,                          0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret power increased by 20 percent!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY,                          1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^F1%s^F1 victory!"), "") \
        MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ZA_WIN,                              0, 0, "",              NO_CPID,                   "0 0",  _("^F1All zombies exterminated, prepare for the next round!"), "")
 
 #define MSG_MULTI_NOTIFICATIONS \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,  INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,  INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,  INFO_DEATH_MURDER_FALL,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,  INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,  INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,  INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,  INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,  INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,  INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,  INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,  INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,  INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,  INFO_DEATH_MURDER_VOID,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,  INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,  INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,  INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,  INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,  INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,  INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,  INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,  INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,  INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,  INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,  INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,  INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,  INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,  INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,  INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,  INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,  INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,  INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,  INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,  INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,  INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,  INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,  INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,  INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,  INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,  INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,  INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,  INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,  INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,  INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,  INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,  INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,  INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,  INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,  INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,  INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,  INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,  INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,  INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,  INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,  INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,  INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,  INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,  INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,  INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,  INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,  INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,  INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,  INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,  INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,  INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,  INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,  INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,  INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_BITE,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_BITE,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_CERBERUS_JUMP,                 NO_MSG,        INFO_DEATH_SELF_MON_CERBERUS_JUMP,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ANIMUS,                                NO_MSG,        INFO_DEATH_SELF_MON_ANIMUS,                                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  NO_MSG,        INFO_DEATH_SELF_MON_FISH,                                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_CRUSH,                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_FBALL,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_FBALL,              CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_INFERNO,                NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_INFERNO,            CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_MELEE,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_MELEE,              CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT_SPIKE,              NO_MSG,        INFO_DEATH_SELF_MON_KNIGHT_SPIKE,              CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUISER,                               NO_MSG,        INFO_DEATH_SELF_MON_BRUISER,                       CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_CHAINSAW,                 NO_MSG,        INFO_DEATH_SELF_MON_OGRE_CHAINSAW,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_GRENADE,                  NO_MSG,        INFO_DEATH_SELF_MON_OGRE_GRENADE,                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_UZI,                              NO_MSG,        INFO_DEATH_SELF_MON_OGRE_UZI,                      CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER_FIRE,                   NO_MSG,        INFO_DEATH_SELF_MON_SPIDER_FIRE,                   CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SLIME,                                 NO_MSG,        INFO_DEATH_SELF_MON_SLIME,                                 CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN,                                NO_MSG,        INFO_DEATH_SELF_MON_WYVERN,                                CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                   CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                  CENTER_DEATH_SELF_MONSTER) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
+       MSG_MULTI_NOTIF(1, MULTI_ARENA_BEGIN,                    ANNCE_BEGIN,   NO_MSG,                                    CENTER_ARENA_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REMOVE,                  NO_MSG,                INFO_TD_AIM_REMOVE,                                CENTER_TD_AIM_REMOVE) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REPAIR,                  NO_MSG,                INFO_TD_AIM_REPAIR,                                CENTER_TD_AIM_REPAIR) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_AIM_UPGRADE,                 NO_MSG,                INFO_TD_AIM_UPGRADE,                       CENTER_TD_AIM_UPGRADE) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_CANTSPAWN,                   NO_MSG,                INFO_TD_CANTSPAWN,                                 CENTER_TD_CANTSPAWN) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_DISABLED,                            NO_MSG,                INFO_TD_DISABLED,                                  CENTER_TD_DISABLED) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED,                NO_MSG,                INFO_TD_GENDESTROYED,                              CENTER_TD_GENDESTROYED) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_LIST,                                NO_MSG,                INFO_TD_LIST,                                      CENTER_TD_LIST) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_MAXHEALTH,                   NO_MSG,                INFO_TD_MAXHEALTH,                                 CENTER_TD_MAXHEALTH) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_MAXPOWER,                            NO_MSG,                INFO_TD_MAXPOWER,                                  CENTER_TD_MAXPOWER) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_MAXTURRETS,                  NO_MSG,                INFO_TD_MAXTURRETS,                                CENTER_TD_MAXTURRETS) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL,                              NO_MSG,                INFO_TD_NOFUEL,                                    CENTER_TD_NOFUEL) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_REPAIR,               NO_MSG,                INFO_TD_NOFUEL_REPAIR,                     CENTER_TD_NOFUEL_REPAIR) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_UPGRADE,              NO_MSG,                INFO_TD_NOFUEL_UPGRADE,                    CENTER_TD_NOFUEL_UPGRADE) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD,                 NO_MSG,                INFO_TD_PHASE_BUILD,                               CENTER_TD_PHASE_BUILD) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT,                NO_MSG,                INFO_TD_PHASE_COMBAT,                              CENTER_TD_PHASE_COMBAT) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_REMOVE,                              NO_MSG,                INFO_TD_REMOVE,                                    CENTER_TD_REMOVE) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_REPAIR,                              NO_MSG,                INFO_TD_REPAIR,                                    CENTER_TD_REPAIR) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_SPAWN,                               NO_MSG,                INFO_TD_SPAWN,                                     CENTER_TD_SPAWN) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_UPGRADE,                         NO_MSG,            INFO_TD_UPGRADE,                                   CENTER_TD_UPGRADE) \
+       MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY,                             NO_MSG,                INFO_TD_VICTORY,                                   CENTER_TD_VICTORY) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
 
 
 // ===========================
@@ -675,6 +795,7 @@ var float autocvar_notification_show_sprees_info_specialonly = TRUE;
 var float autocvar_notification_errors_are_fatal = TRUE;
 var float autocvar_notification_lifetime_runtime = 0.5;
 var float autocvar_notification_lifetime_mapload = 10;
+var float autocvar_notification_debug = FALSE;
 
 #ifdef SVQC
 .float FRAG_VERBOSE;