+++ /dev/null
-/*
- Copyright (C) 2015 Micah Talkiewicz.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-*/
-
-vector vec_bias(vector v, float f);
-
-
-vector vec_to_min (vector a, vector b);
-vector vec_to_max (vector a, vector b);
-
-// there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2
-vector vec_bounds_in (vector point, vector a, vector b);
-vector vec_bounds_out (vector point, vector a, vector b);
-
-float angle_snap_f (float f, float increment);
-vector angle_snap_vec (vector v, float increment);
-
-vector aim_vec (vector origin, vector target);