--- /dev/null
+/*
+ Copyright (C) 2015 Micah Talkiewicz.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+vector vec_bias(vector v, float f);
+
+
+vector vec_to_min (vector a, vector b);
+vector vec_to_max (vector a, vector b);
+
+// there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2
+vector vec_bounds_in (vector point, vector a, vector b);
+vector vec_bounds_out (vector point, vector a, vector b);
+
+float angle_snap_f (float f, float increment);
+vector angle_snap_vec (vector v, float increment);
+
+vector aim_vec (vector origin, vector target);