]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qh
Add Quake 3 map entity compatibility with duel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qh
index cd0f09c213b9fe4c4d5cd86d6c98383cc32859d3..85912ee1c33f915ebdf59f907c616ef2f571c4f3 100644 (file)
@@ -1,17 +1,56 @@
-#ifndef MOVETYPES_H
-#define MOVETYPES_H
+#pragma once
+
+// water levels
+const int WATERLEVEL_NONE = 0;
+const int WATERLEVEL_WETFEET = 1;
+const int WATERLEVEL_SWIMMING = 2;
+const int WATERLEVEL_SUBMERGED = 3;
 
 #define IS_ONGROUND(s)                      boolean((s).flags & FL_ONGROUND)
 #define SET_ONGROUND(s)                     ((s).flags |= FL_ONGROUND)
 #define UNSET_ONGROUND(s)                   ((s).flags &= ~FL_ONGROUND)
+#define IS_ONSLICK(s)                                          boolean((s).flags & FL_ONSLICK)
+#define SET_ONSLICK(s)                                         ((s).flags |= FL_ONSLICK)
+#define UNSET_ONSLICK(s)                                       ((s).flags &= ~FL_ONSLICK)
+
+#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND)
+#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP)
+#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN)
+#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
+#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
+#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND)
+
+#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT)
+#define PHYS_NOSTEP(s)                      STAT(NOSTEP)
+#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP)
+#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION)
 
 #ifdef CSQC
 .float bouncestop;
 .float bouncefactor;
-#endif
 
-#ifdef SVQC
-.bool move_qcphysics;
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
+
+       #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
+       // FIXME: 0 doesn't mean zero gravity
+       #define PHYS_ENTGRAVITY(s)                  STAT(MOVEVARS_ENTGRAVITY, s)
+
+       #define TICRATE                             ticrate
+
+#elif defined(SVQC)
+
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           autocvar_sv_gameplayfix_nogravityonground
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             autocvar_sv_gameplayfix_q2airaccelerate
+
+       #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
+       #define PHYS_ENTGRAVITY(s)                  ((s).gravity)
+
+       #define TICRATE sys_frametime
+
 #endif
 
 void set_movetype(entity this, int mt);
@@ -33,7 +72,7 @@ void set_movetype(entity this, int mt);
 .entity aiment;
 .vector punchangle;
 
-.entity move_groundentity;  // FIXME add move_groundnetworkentity?
+.entity groundentity;  // FIXME add move_groundnetworkentity?
 .float move_suspendedinair;
 .float move_didgravity;
 
@@ -47,7 +86,6 @@ void _Movetype_LinkEdict(entity this, float touch_triggers);
 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
 void _Movetype_PushEntityTrace(entity this, vector push);
 float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
-void makevectors_matrix(vector myangles);
 
 void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
@@ -79,8 +117,13 @@ const int MOVETYPE_FLY_WORLDONLY    = 33;
 
 const int FL_ITEM                   = 256;
 const int FL_ONGROUND                          = 512;
+#elif defined(SVQC)
+const int MOVETYPE_ANGLENOCLIP      = 1;
+const int MOVETYPE_ANGLECLIP        = 2;
 #endif
 
+const int FL_ONSLICK = BIT(20);
+
 const int MOVETYPE_FAKEPUSH         = 13;
 
 const int MOVEFLAG_VALID = BIT(23);
@@ -91,5 +134,3 @@ const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2);
 #ifdef CSQC
 #define moveflags STAT(MOVEFLAGS)
 #endif
-
-#endif