]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qh
Add Quake 3 map entity compatibility with duel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qh
index dbd765d983df928a9e6b262121cd9526b4813286..85912ee1c33f915ebdf59f907c616ef2f571c4f3 100644 (file)
@@ -13,18 +13,18 @@ const int WATERLEVEL_SUBMERGED = 3;
 #define SET_ONSLICK(s)                                         ((s).flags |= FL_ONSLICK)
 #define UNSET_ONSLICK(s)                                       ((s).flags &= ~FL_ONSLICK)
 
-#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, NULL)
-#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP, NULL)
-#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN, NULL)
-#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, NULL)
-#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS, NULL)
-#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION, NULL)
-#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL)
-
-#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, NULL)
-#define PHYS_NOSTEP(s)                      STAT(NOSTEP, NULL)
-#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, NULL)
-#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, NULL)
+#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND)
+#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP)
+#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN)
+#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
+#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
+#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND)
+
+#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT)
+#define PHYS_NOSTEP(s)                      STAT(NOSTEP)
+#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP)
+#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION)
 
 #ifdef CSQC
 .float bouncestop;