-#include "../physics.qh"
+#include "../player.qh"
void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss
{
}
else if (this.move_suspendedinair && wasfreed(this.move_groundentity))
{
- this.move_groundentity = world;
+ this.move_groundentity = NULL;
return;
}
}