else type = MOVE_NORMAL;
tracebox(upmove, this.mins, this.maxs, downmove, type, this);
if (trace_fraction < 1 && trace_plane_normal.z > 0.7)
+ {
clip |= 1; // but we HAVE found a floor
+ // set groundentity so we get carried when walking onto a mover
+ this.groundentity = trace_ent;
+ }
}
// if the move did not hit the ground at any point, we're not on ground