]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/walk.qc
Merge branch 'terencehill/scoreboard_stuff' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / walk.qc
index c20e82e8342825a9282142d288281ceffea2583d..6e4c548d6cd8aecdd2ced19a27d7f31b406524bf 100644 (file)
@@ -20,6 +20,14 @@ void _Movetype_Physics_Walk(entity this, float dt)  // SV_WalkMove
        vector start_origin = this.origin;
        vector start_velocity = this.velocity;
 
+       if(PHYS_WALLCLIP(this) && this.pm_time)
+       {
+               if(dt >= this.pm_time || (this.flags & FL_WATERJUMP))
+                       this.pm_time = 0;
+               else
+                       this.pm_time -= dt;
+       }
+
        int clip = _Movetype_FlyMove(this, dt, applygravity, stepnormal, GAMEPLAYFIX_STEPMULTIPLETIMES(this) ? PHYS_STEPHEIGHT(this) : 0);
 
        if (GAMEPLAYFIX_DOWNTRACEONGROUND(this) && !(clip & 1))
@@ -45,6 +53,8 @@ void _Movetype_Physics_Walk(entity this, float dt)  // SV_WalkMove
        // if the move did not hit the ground at any point, we're not on ground
        if (!(clip & 1))
                UNSET_ONGROUND(this);
+       else if(PHYS_WALLCLIP(this) && !this.groundentity && (PHYS_WALLCLIP(this) == 2 || start_velocity.z < -200)) // don't do landing time if we were just going down a slope
+               this.pm_time = 0.25;
 
        _Movetype_CheckVelocity(this);
        _Movetype_LinkEdict(this, true);
@@ -144,7 +154,8 @@ void _Movetype_Physics_Walk(entity this, float dt)  // SV_WalkMove
        }
 
        // move down
-       vector downmove = '0 0 1' * (-PHYS_STEPHEIGHT(this) + start_velocity.z * dt);
+       vector downmove = '0 0 0';
+       downmove.z = -PHYS_STEPHEIGHT(this) + start_velocity.z * dt;
        _Movetype_PushEntity(this, downmove, true);
        if(wasfreed(this))
                return;