// needs to be called before physics are run!
if(IS_REAL_CLIENT(this))
PM_UpdateButtons(this, CS(this));
+#elif defined(CSQC)
+ if(this.last_pushed && !WarpZoneLib_ExactTrigger_Touch(this.last_pushed, this, false))
+ this.last_pushed = NULL;
#endif
sys_phys_update(this, PHYS_INPUT_TIMELENGTH);