]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/player.qc
Attempt to make hook depend on weaponentity instead of the player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qc
index 4eb527d62adeddc73a870d334afab0c8ca42e9d2..5978fb6582fae6c7a5d6184f5eecfcaec8035645 100644 (file)
@@ -89,8 +89,15 @@ void PM_ClientMovement_UpdateStatus(entity this)
 
        // set crouched
        bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
-       if(this.hook && !wasfreed(this.hook))
-               do_crouch = false;
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               entity wep = viewmodels[slot];
+               if(wep.hook && !wasfreed(wep.hook))
+               {
+                       do_crouch = false;
+                       break; // don't bother checking the others
+               }
+       }
        if(this.waterlevel >= WATERLEVEL_SWIMMING)
                do_crouch = false;
        if(hud != HUD_NORMAL)
@@ -600,7 +607,12 @@ void PM_check_hitground(entity this)
     this.wasFlying = false;
     if (this.waterlevel >= WATERLEVEL_SWIMMING) return;
     if (time < this.ladder_time) return;
-    if (this.hook) return;
+    for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+    {
+       .entity weaponentity = weaponentities[slot];
+       if(this.(weaponentity).hook)
+               return;
+    }
     this.nextstep = time + 0.3 + random() * 0.1;
     trace_dphitq3surfaceflags = 0;
     tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);