// client side physics
bool Physics_Valid(string thecvar)
{
- return autocvar_g_physics_clientselect && thecvar != "" && thecvar && thecvar != "default" && strhasword(autocvar_g_physics_clientselect_options, thecvar);
+ return thecvar != "" && thecvar && thecvar != "default" && strhasword(autocvar_g_physics_clientselect_options, thecvar);
}
float Physics_ClientOption(entity this, string option, float defaultval)
{
+ if(!autocvar_g_physics_clientselect)
+ return defaultval;
+
if(IS_REAL_CLIENT(this) && Physics_Valid(CS(this).cvar_cl_physics))
{
string s = strcat("g_physics_", CS(this).cvar_cl_physics, "_", option);
if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
return cvar(s);
}
- if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default && autocvar_g_physics_clientselect_default != "")
+ if(autocvar_g_physics_clientselect_default && autocvar_g_physics_clientselect_default != "" && autocvar_g_physics_clientselect_default != "default")
{
+ // NOTE: not using Physics_Valid here, so the default can be forced to something normally unavailable
string s = strcat("g_physics_", autocvar_g_physics_clientselect_default, "_", option);
if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
return cvar(s);
STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod;
STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking
- STAT(PL_MIN, this) = autocvar_sv_player_mins;
- STAT(PL_MAX, this) = autocvar_sv_player_maxs;
- STAT(PL_VIEW_OFS, this) = autocvar_sv_player_viewoffset;
- STAT(PL_CROUCH_MIN, this) = autocvar_sv_player_crouch_mins;
- STAT(PL_CROUCH_MAX, this) = autocvar_sv_player_crouch_maxs;
- STAT(PL_CROUCH_VIEW_OFS, this) = autocvar_sv_player_crouch_viewoffset;
+ bool vq3compat = autocvar_sv_vq3compat && autocvar_sv_vq3compat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences
+ STAT(PL_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_mins;
+ STAT(PL_MAX, this) = (vq3compat) ? '15 15 32' : autocvar_sv_player_maxs;
+ STAT(PL_VIEW_OFS, this) = (vq3compat) ? '0 0 26' : autocvar_sv_player_viewoffset;
+ STAT(PL_CROUCH_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_crouch_mins;
+ STAT(PL_CROUCH_MAX, this) = (vq3compat) ? '15 15 16' : autocvar_sv_player_crouch_maxs;
+ STAT(PL_CROUCH_VIEW_OFS, this) = (vq3compat) ? '0 0 12' : autocvar_sv_player_crouch_viewoffset;
// old stats
// fix some new settings