//do_crouch = false;
} else if (PHYS_INVEHICLE(this)) {
do_crouch = false;
- } else if (STAT(FROZEN, this)) {
+ } else if (STAT(FROZEN, this) || IS_DEAD(this)) {
do_crouch = false;
}
#ifdef SVQC
if (!(ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO))
- TakeResource(this, RESOURCE_FUEL, PHYS_JETPACK_FUEL(this) * dt * fvel * f);
+ TakeResource(this, RES_FUEL, PHYS_JETPACK_FUEL(this) * dt * fvel * f);
ITEMS_STAT(this) |= IT_USING_JETPACK;