this.lastclassname = this.classname;
}
+void sys_phys_update(entity this, float dt);
#if defined(SVQC)
void SV_PlayerPhysics(entity this)
#elif defined(CSQC)
void CSQC_ClientMovement_PlayerMove_Frame(entity this)
#endif
{
- PM_Main(this);
+ sys_phys_update(this, PHYS_INPUT_TIMELENGTH);
}