STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed;
MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this);
- float maxspd_mod = PHYS_HIGHSPEED(this);
-
- STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw), maxspd_mod);
- STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw))
- ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw), maxspd_mod)
- : 0;
- STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod;
- STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking
-
- bool vq3compat = autocvar_sv_vq3compat && autocvar_sv_vq3compat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences
- STAT(PL_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_mins;
- STAT(PL_MAX, this) = (vq3compat) ? '15 15 32' : autocvar_sv_player_maxs;
- STAT(PL_VIEW_OFS, this) = (vq3compat) ? '0 0 26' : autocvar_sv_player_viewoffset;
- STAT(PL_CROUCH_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_crouch_mins;
- STAT(PL_CROUCH_MAX, this) = (vq3compat) ? '15 15 16' : autocvar_sv_player_crouch_maxs;
- STAT(PL_CROUCH_VIEW_OFS, this) = (vq3compat) ? '0 0 12' : autocvar_sv_player_crouch_viewoffset;
+ float maxspd_mod = PHYS_HIGHSPEED(this) * ((this.swampslug.active) ? this.swampslug.swamp_slowdown : 1);
+ STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking
+ if (autocvar_g_movement_highspeed_q3_compat) {
+ STAT(MOVEVARS_AIRACCEL_QW, this) = Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw);
+ STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw);
+ STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw);
+ } else {
+ STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw), maxspd_mod);
+ STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw))
+ ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw), maxspd_mod)
+ : 0;
+ STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod;
+ }
+ bool q3hb = q3compat && autocvar_sv_q3compat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences
+ STAT(PL_MIN, this) = (q3hb) ? '-15 -15 -20' : autocvar_sv_player_mins;
+ STAT(PL_MAX, this) = (q3hb) ? '15 15 36' : autocvar_sv_player_maxs;
+ STAT(PL_VIEW_OFS, this) = (q3hb) ? '0 0 30' : autocvar_sv_player_viewoffset;
+ STAT(PL_CROUCH_MIN, this) = (q3hb) ? '-15 -15 -20' : autocvar_sv_player_crouch_mins;
+ STAT(PL_CROUCH_MAX, this) = (q3hb) ? '15 15 20' : autocvar_sv_player_crouch_maxs;
+ STAT(PL_CROUCH_VIEW_OFS, this) = (q3hb) ? '0 0 16' : autocvar_sv_player_crouch_viewoffset;
// old stats
// fix some new settings
STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, this) = Physics_ClientOption(this, "airaccel_qw_stretchfactor", autocvar_sv_airaccel_qw_stretchfactor);
STAT(MOVEVARS_MAXAIRSTRAFESPEED, this) = Physics_ClientOption(this, "maxairstrafespeed", autocvar_sv_maxairstrafespeed);
- STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed);
+ if (autocvar_g_movement_highspeed_q3_compat) {
+ STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed) * maxspd_mod;
+ } else {
+ STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed);
+ }
+
STAT(MOVEVARS_AIRSTRAFEACCELERATE, this) = Physics_ClientOption(this, "airstrafeaccelerate", autocvar_sv_airstrafeaccelerate);
STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, this) = Physics_ClientOption(this, "warsowbunny_turnaccel", autocvar_sv_warsowbunny_turnaccel);
STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, this) = Physics_ClientOption(this, "airaccel_sideways_friction", autocvar_sv_airaccel_sideways_friction);
do_crouch = false;
}
+ MUTATOR_CALLHOOK(PlayerCanCrouch, this, do_crouch);
+ do_crouch = M_ARGV(1, bool);
+
if (do_crouch) {
if (!IS_DUCKED(this)) {
SET_DUCKED(this);
setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
}
}
-#ifdef CSQC
- if (IS_ONGROUND(this) || this.velocity.z <= 0 || PHYS_WATERJUMP_TIME(this) <= 0)
- PHYS_WATERJUMP_TIME(this) = 0;
-#endif
+ _Movetype_CheckWater(this); // needs to be run on the client, might as well use the latest on the server too!
}
void CPM_PM_Aircontrol(entity this, float dt, vector wishdir, float wishspeed)
if (PHYS_FROZEN(this))
return true; // no jumping in freezetag when frozen
+ if(PHYS_INPUT_BUTTON_CHAT(this) || PHYS_INPUT_BUTTON_MINIGAME(this))
+ return true; // no jumping while typing
+
#ifdef SVQC
if (this.player_blocked)
return true; // no jumping while blocked
}
if (!doublejump)
- if (!IS_ONGROUND(this) && !IS_ONSLICK(this))
+ if (!IS_ONGROUND(this))
return IS_JUMP_HELD(this);
if(PHYS_TRACK_CANJUMP(this))
this.velocity_z = 225;
this.flags |= FL_WATERJUMP;
SET_JUMP_HELD(this);
- #ifdef SVQC
- PHYS_TELEPORT_TIME(this) = time + 2; // safety net
- #elif defined(CSQC)
- PHYS_WATERJUMP_TIME(this) = 2;
- #endif
}
}
}
bool playerjump = PlayerJump(this); // required
bool air_jump = !playerjump || M_ARGV(2, bool);
- bool activate = JETPACK_JUMP(this) && air_jump && PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_JETPACK(this);
+ bool activate = (JETPACK_JUMP(this) && air_jump && PHYS_INPUT_BUTTON_JUMP(this)) || PHYS_INPUT_BUTTON_JETPACK(this);
bool has_fuel = !PHYS_JETPACK_FUEL(this) || PHYS_AMMO_FUEL(this) || (ITEMS_STAT(this) & IT_UNLIMITED_AMMO);
if (!(ITEMS_STAT(this) & ITEM_Jetpack.m_itemid)) { }
{
if (!PHYS_FROZEN(this))
return;
- if (PHYS_DODGING_FROZEN(this)
-#ifdef SVQC
- && IS_REAL_CLIENT(this)
-#endif
- )
+ if (PHYS_DODGING_FROZEN(this) && IS_CLIENT(this))
{
- PHYS_CS(this).movement_x = bound(-5, PHYS_CS(this).movement.x, 5);
- PHYS_CS(this).movement_y = bound(-5, PHYS_CS(this).movement.y, 5);
- PHYS_CS(this).movement_z = bound(-5, PHYS_CS(this).movement.z, 5);
+ // bind movement to a very slow speed so dodging can use .movement for directional calculations
+ PHYS_CS(this).movement_x = bound(-2, PHYS_CS(this).movement.x, 2);
+ PHYS_CS(this).movement_y = bound(-2, PHYS_CS(this).movement.y, 2);
+ PHYS_CS(this).movement_z = bound(-2, PHYS_CS(this).movement.z, 2);
}
else
PHYS_CS(this).movement = '0 0 0';
-
- vector midpoint = ((this.absmin + this.absmax) * 0.5);
- if (pointcontents(midpoint) == CONTENT_WATER)
- {
- this.velocity = this.velocity * 0.5;
-
- if (pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
- this.velocity_z = 200;
- }
}
void PM_check_hitground(entity this)
if(!IS_ONGROUND(this))
return;
- if(!PHYS_SLICK_APPLYGRAVITY(this))
- return;
-
+ trace_dphitq3surfaceflags = 0;
tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
- {
- UNSET_ONGROUND(this);
SET_ONSLICK(this);
- }
else
UNSET_ONSLICK(this);
}
void PM_check_blocked(entity this)
{
+ if(PHYS_INPUT_BUTTON_CHAT(this) || PHYS_INPUT_BUTTON_MINIGAME(this))
+ PHYS_CS(this).movement = '0 0 0';
#ifdef SVQC
if (!this.player_blocked)
return;