.float swamp_slowdown;
.float lastflags;
.float lastground;
-.float wasFlying;
+.bool wasFlying;
.int buttons_old;
.vector movement_old;
#define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s) PHYS_INPUT_BUTTON_BUTTON9(s)
#define PHYS_INPUT_BUTTON_JETPACK(s) PHYS_INPUT_BUTTON_BUTTON10(s)
#define PHYS_INPUT_BUTTON_DODGE(s) PHYS_INPUT_BUTTON_BUTTON11(s)
+#define PHYS_INPUT_BUTTON_MINIGAME(s) PHYS_INPUT_BUTTON_BUTTON14(s)
#ifdef CSQC
STATIC_INIT(PHYS_INPUT_BUTTON)