bool IsFlying(entity a);
+#ifdef GAMEQC
+REPLICATE_INIT(string, cvar_cl_physics);
+REPLICATE_INIT(bool, cvar_cl_jetpack_jump);
+REPLICATE_INIT(bool, cvar_cl_movement_track_canjump);
+#endif
+
#define PHYS_PL_MAX(s) STAT(PL_MAX, s)
#define PHYS_PL_MIN(s) STAT(PL_MIN, s)
#define PHYS_PL_CROUCH_MAX(s) STAT(PL_CROUCH_MAX, s)
#define PHYS_VIEWHEIGHT(s) STAT(VIEWHEIGHT, s)
#define PHYS_HEALTH(s) STAT(HEALTH, s)
-#define BUFFS_STAT(s) STAT(BUFFS, s)
-
#define PHYS_ACCELERATE(s) STAT(MOVEVARS_ACCELERATE, s)
#define PHYS_AIRACCELERATE(s) STAT(MOVEVARS_AIRACCELERATE, s)
#define PHYS_AIRACCEL_QW(s) STAT(MOVEVARS_AIRACCEL_QW, s)
#define PHYS_INPUT_BUTTON_ZOOM(s) PHYS_INPUT_BUTTON_BUTTON4(s)
#define PHYS_INPUT_BUTTON_CROUCH(s) PHYS_INPUT_BUTTON_BUTTON5(s)
#define PHYS_INPUT_BUTTON_HOOK(s) PHYS_INPUT_BUTTON_BUTTON6(s)
-#define PHYS_INPUT_BUTTON_INFO(s) PHYS_INPUT_BUTTON_BUTTON7(s)
+#define PHYS_INPUT_BUTTON_INFO(s) PHYS_INPUT_BUTTON_BUTTON7(s) // button7 is FREE
#define PHYS_INPUT_BUTTON_DRAG(s) PHYS_INPUT_BUTTON_BUTTON8(s)
#define PHYS_INPUT_BUTTON_USE(s) PHYS_INPUT_BUTTON_BUTTON_USE(s)
#define PHYS_INPUT_BUTTON_CHAT(s) PHYS_INPUT_BUTTON_BUTTON_CHAT(s)