]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qh
Move some stuff around, kill a server file included from client
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qh
diff --git a/qcsrc/common/physics.qh b/qcsrc/common/physics.qh
deleted file mode 100644 (file)
index 66824bb..0000000
+++ /dev/null
@@ -1,310 +0,0 @@
-#ifndef COMMON_PHYSICS_H
-#define COMMON_PHYSICS_H
-
-// Client/server mappings
-
-.entity conveyor;
-
-.float race_penalty;
-
-.float gravity;
-.float swamp_slowdown;
-.float lastflags;
-.float lastground;
-.float wasFlying;
-#ifdef SVQC
-.float spectatorspeed = _STAT(SPECTATORSPEED);
-#elif defined(CSQC)
-.float spectatorspeed;
-#endif
-
-.vector movement_old;
-.float buttons_old;
-.vector v_angle_old;
-.string lastclassname;
-
-.float() PlayerPhysplug;
-float AdjustAirAccelQW(float accelqw, float factor);
-
-bool IsFlying(entity a);
-
-#define BUFFS_STAT(s)                       STAT(BUFFS, s)
-
-#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, s)
-#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP, s)
-#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN, s)
-#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, s)
-#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS, s)
-
-#define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
-#define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
-#define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
-#define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
-#define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
-#define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
-#define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
-#define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
-#define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
-#define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
-#define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
-#define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
-
-#define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
-
-#define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
-
-#define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
-#define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
-#define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
-
-#define PHYS_FROZEN(s)                      STAT(FROZEN, s)
-
-#define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
-
-#define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
-#define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
-#define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
-#define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
-#define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
-#define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
-
-#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
-#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, s)
-#define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
-
-#define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
-#define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
-#define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
-
-#define PHYS_NOSTEP(s)                      STAT(NOSTEP, s)
-#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, s)
-
-#define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
-
-#define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
-
-#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, s)
-
-#define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
-#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
-#define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
-#define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
-#define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
-
-#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, s)
-
-#define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
-#define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
-#define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
-#define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
-#define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
-#define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
-#define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
-#define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
-#define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
-#define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
-#define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
-#define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
-#define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
-
-// if more buttons are needed, start using impulse bits as buttons
-
-#define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
-#define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
-#define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
-#define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
-
-// used for special commands and idle checking, not from the engine
-// TODO: cache
-#define PHYS_INPUT_BUTTON_MASK(s) ( \
-         (1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s) \
-       | (1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s) \
-       | (1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s) \
-       | (1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s) \
-       | (1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s) \
-       | (1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s) \
-       | (1 <<  6) * PHYS_INPUT_BUTTON_USE(s) \
-       | (1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s) \
-       | (1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s) \
-       | (1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s) \
-       | (1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s) \
-       )
-
-#define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
-#define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
-#define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
-
-#define IS_ONGROUND(s)                      boolean((s).flags & FL_ONGROUND)
-#define SET_ONGROUND(s)                     ((s).flags |= FL_ONGROUND)
-#define UNSET_ONGROUND(s)                   ((s).flags &= ~FL_ONGROUND)
-
-#define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
-
-#define ITEMS_STAT(s)                       ((s).items)
-
-#ifdef CSQC
-
-       string autocvar_cl_jumpspeedcap_min;
-       string autocvar_cl_jumpspeedcap_max;
-
-       noref float pmove_waterjumptime;
-
-       const int FL_WATERJUMP = 2048;  // player jumping out of water
-       const int FL_JUMPRELEASED = 4096;  // for jump debouncing
-
-       .float watertype;
-       .float waterlevel;
-       .int items;
-
-       .vector movement;
-       .vector v_angle;
-
-// TODO
-       #define IS_CLIENT(s)                        ((s).isplayermodel)
-       #define IS_PLAYER(s)                        ((s).isplayermodel)
-       #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel)
-       #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
-
-       //float player_multijump;
-       //float player_jumpheight;
-
-       #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
-
-       #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
-
-       #define TICRATE                             ticrate
-
-       #define PHYS_INPUT_ANGLES(s)                input_angles
-// TODO
-       #define PHYS_WORLD_ANGLES(s)                input_angles
-
-       #define PHYS_INPUT_TIMELENGTH               input_timelength
-       #define PHYS_INPUT_FRAMETIME                serverdeltatime
-
-       #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
-
-       #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
-       #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
-       #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
-       #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
-       #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
-       #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
-       #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
-       #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
-       #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
-       #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
-       #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
-       #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
-       #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
-       #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
-       #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
-       #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
-       #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
-       #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
-       #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
-
-       #define PHYS_DEAD(s)                        ((s).csqcmodel_isdead)
-
-       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
-       #define GAMEPLAYFIX_NOGRAVITYONGROUND           (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
-       #define GAMEPLAYFIX_Q2AIRACCELERATE             (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
-
-       #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
-       #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
-       #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
-
-       #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
-       #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
-
-       #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
-       // FIXME: 0 doesn't mean zero gravity
-       #define PHYS_ENTGRAVITY(s)                  STAT(MOVEVARS_ENTGRAVITY, s)
-
-#elif defined(SVQC)
-
-       bool Physics_Valid(string thecvar);
-
-       .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
-       .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
-
-       /** Not real stats */
-       .string jumpspeedcap_min;
-       .string jumpspeedcap_max;
-
-       #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
-
-       #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
-
-       #define TICRATE sys_frametime
-
-       #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
-       #define PHYS_WORLD_ANGLES(s)                ((s).angles)
-
-       #define PHYS_INPUT_TIMELENGTH               frametime
-       #define PHYS_INPUT_FRAMETIME                sys_frametime
-
-       #define PHYS_INPUT_MOVEVALUES(s)            ((s).movement)
-
-       #define PHYS_INPUT_BUTTON_BUTTON1(s)        ((s).button0)
-       #define PHYS_INPUT_BUTTON_BUTTON2(s)        ((s).button2)
-       #define PHYS_INPUT_BUTTON_BUTTON3(s)        ((s).button3)
-       #define PHYS_INPUT_BUTTON_BUTTON4(s)        ((s).button4)
-       #define PHYS_INPUT_BUTTON_BUTTON5(s)        ((s).button5)
-       #define PHYS_INPUT_BUTTON_BUTTON6(s)        ((s).button6)
-       #define PHYS_INPUT_BUTTON_BUTTON7(s)        ((s).button7)
-       #define PHYS_INPUT_BUTTON_BUTTON8(s)        ((s).button8)
-       #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     ((s).buttonuse)
-       #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    ((s).buttonchat)
-       #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  ((s).cursor_active)
-       #define PHYS_INPUT_BUTTON_BUTTON9(s)        ((s).button9)
-       #define PHYS_INPUT_BUTTON_BUTTON10(s)       ((s).button10)
-       #define PHYS_INPUT_BUTTON_BUTTON11(s)       ((s).button11)
-       #define PHYS_INPUT_BUTTON_BUTTON12(s)       ((s).button12)
-       #define PHYS_INPUT_BUTTON_BUTTON13(s)       ((s).button13)
-       #define PHYS_INPUT_BUTTON_BUTTON14(s)       ((s).button14)
-       #define PHYS_INPUT_BUTTON_BUTTON15(s)       ((s).button15)
-       #define PHYS_INPUT_BUTTON_BUTTON16(s)       ((s).button16)
-
-       #define PHYS_DEAD(s)                        ((s).deadflag != DEAD_NO)
-
-       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
-       #define GAMEPLAYFIX_NOGRAVITYONGROUND           autocvar_sv_gameplayfix_nogravityonground
-       #define GAMEPLAYFIX_Q2AIRACCELERATE             autocvar_sv_gameplayfix_q2airaccelerate
-
-       #define IS_DUCKED(s)                        ((s).crouch)
-       #define SET_DUCKED(s)                       ((s).crouch = true)
-       #define UNSET_DUCKED(s)                     ((s).crouch = false)
-
-       #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
-       #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
-
-       #define PHYS_CL_TRACK_CANJUMP(s)            ((s).cvar_cl_movement_track_canjump)
-       #define PHYS_ENTGRAVITY(s)                  ((s).gravity)
-
-#endif
-
-REGISTER_NET_C2S(setpause)
-#ifdef CSQC
-void unpause_update()
-{
-       static bool waspaused;
-       bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
-       if (ispaused == waspaused) return;
-       waspaused = ispaused;
-       // if (!serverispaused) return; // TODO: find out somehow
-       if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
-       int channel = MSG_C2S;
-       WriteHeader(channel, setpause);
-       WriteByte(channel, ispaused);
-}
-#endif
-#ifdef SVQC
-NET_HANDLE(setpause, bool)
-{
-       bool ispaused = boolean(ReadByte());
-       PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
-       return true;
-}
-#endif
-
-#endif