#define PHYS_DOUBLEJUMP getstati(STAT_DOUBLEJUMP)
- #define PHYS_BUGRIGS getstati(STAT_BUGRIGS)
- #define PHYS_BUGRIGS_ANGLE_SMOOTHING getstati(STAT_BUGRIGS_ANGLE_SMOOTHING)
- #define PHYS_BUGRIGS_PLANAR_MOVEMENT getstati(STAT_BUGRIGS_PLANAR_MOVEMENT)
- #define PHYS_BUGRIGS_REVERSE_SPEEDING getstati(STAT_BUGRIGS_REVERSE_SPEEDING)
- #define PHYS_BUGRIGS_FRICTION_FLOOR getstatf(STAT_BUGRIGS_FRICTION_FLOOR)
- #define PHYS_BUGRIGS_AIR_STEERING getstati(STAT_BUGRIGS_AIR_STEERING)
- #define PHYS_BUGRIGS_FRICTION_BRAKE getstatf(STAT_BUGRIGS_FRICTION_BRAKE)
- #define PHYS_BUGRIGS_ACCEL getstatf(STAT_BUGRIGS_ACCEL)
- #define PHYS_BUGRIGS_SPEED_REF getstatf(STAT_BUGRIGS_SPEED_REF)
- #define PHYS_BUGRIGS_SPEED_POW getstatf(STAT_BUGRIGS_SPEED_POW)
- #define PHYS_BUGRIGS_STEER getstatf(STAT_BUGRIGS_STEER)
- #define PHYS_BUGRIGS_FRICTION_AIR getstatf(STAT_BUGRIGS_FRICTION_AIR)
- #define PHYS_BUGRIGS_CAR_JUMPING getstatf(STAT_BUGRIGS_CAR_JUMPING)
- #define PHYS_BUGRIGS_REVERSE_SPINNING getstatf(STAT_BUGRIGS_REVERSE_SPINNING)
- #define PHYS_BUGRIGS_REVERSE_STOPPING getstatf(STAT_BUGRIGS_REVERSE_STOPPING)
+ #define PHYS_BUGRIGS STAT(BUGRIGS)
+ #define PHYS_BUGRIGS_ANGLE_SMOOTHING STAT(BUGRIGS_ANGLE_SMOOTHING)
+ #define PHYS_BUGRIGS_PLANAR_MOVEMENT STAT(BUGRIGS_PLANAR_MOVEMENT)
+ #define PHYS_BUGRIGS_REVERSE_SPEEDING STAT(BUGRIGS_REVERSE_SPEEDING)
+ #define PHYS_BUGRIGS_FRICTION_FLOOR STAT(BUGRIGS_FRICTION_FLOOR)
+ #define PHYS_BUGRIGS_AIR_STEERING STAT(BUGRIGS_AIR_STEERING)
+ #define PHYS_BUGRIGS_FRICTION_BRAKE STAT(BUGRIGS_FRICTION_BRAKE)
+ #define PHYS_BUGRIGS_ACCEL STAT(BUGRIGS_ACCEL)
+ #define PHYS_BUGRIGS_SPEED_REF STAT(BUGRIGS_SPEED_REF)
+ #define PHYS_BUGRIGS_SPEED_POW STAT(BUGRIGS_SPEED_POW)
+ #define PHYS_BUGRIGS_STEER STAT(BUGRIGS_STEER)
+ #define PHYS_BUGRIGS_FRICTION_AIR STAT(BUGRIGS_FRICTION_AIR)
+ #define PHYS_BUGRIGS_CAR_JUMPING STAT(BUGRIGS_CAR_JUMPING)
+ #define PHYS_BUGRIGS_REVERSE_SPINNING STAT(BUGRIGS_REVERSE_SPINNING)
+ #define PHYS_BUGRIGS_REVERSE_STOPPING STAT(BUGRIGS_REVERSE_STOPPING)
#define PHYS_JUMPSPEEDCAP_MIN cvar_string("cl_jumpspeedcap_min")
#define PHYS_JUMPSPEEDCAP_MAX cvar_string("cl_jumpspeedcap_max")
.float stat_gameplayfix_unstickplayers;
.float stat_gameplayfix_stepdown;
- .float stat_bugrigs;
- .float stat_bugrigs_angle_smoothing;
- .float stat_bugrigs_planar_movement;
- .float stat_bugrigs_reverse_speeding;
- .float stat_bugrigs_friction_floor;
- .float stat_bugrigs_air_steering;
- .float stat_bugrigs_friction_brake;
- .float stat_bugrigs_accel;
- .float stat_bugrigs_speed_ref;
- .float stat_bugrigs_speed_pow;
- .float stat_bugrigs_steer;
- .float stat_bugrigs_friction_air;
- .float stat_bugrigs_car_jumping;
- .float stat_bugrigs_reverse_spinning;
- .float stat_bugrigs_reverse_stopping;
+ .float stat_bugrigs = _STAT(BUGRIGS);
+ .float stat_bugrigs_angle_smoothing = _STAT(BUGRIGS_ANGLE_SMOOTHING);
+ .float stat_bugrigs_planar_movement = _STAT(BUGRIGS_PLANAR_MOVEMENT);
+ .float stat_bugrigs_reverse_speeding = _STAT(BUGRIGS_REVERSE_SPEEDING);
+ .float stat_bugrigs_friction_floor = _STAT(BUGRIGS_FRICTION_FLOOR);
+ .float stat_bugrigs_air_steering = _STAT(BUGRIGS_AIR_STEERING);
+ .float stat_bugrigs_friction_brake = _STAT(BUGRIGS_FRICTION_BRAKE);
+ .float stat_bugrigs_accel = _STAT(BUGRIGS_ACCEL);
+ .float stat_bugrigs_speed_ref = _STAT(BUGRIGS_SPEED_REF);
+ .float stat_bugrigs_speed_pow = _STAT(BUGRIGS_SPEED_POW);
+ .float stat_bugrigs_steer = _STAT(BUGRIGS_STEER);
+ .float stat_bugrigs_friction_air = _STAT(BUGRIGS_FRICTION_AIR);
+ .float stat_bugrigs_car_jumping = _STAT(BUGRIGS_CAR_JUMPING);
+ .float stat_bugrigs_reverse_spinning = _STAT(BUGRIGS_REVERSE_SPINNING);
+ .float stat_bugrigs_reverse_stopping = _STAT(BUGRIGS_REVERSE_STOPPING);
// new properties
.float stat_sv_jumpvelocity;