#ifdef CSQC
+ string autocvar_cl_jumpspeedcap_min;
+ string autocvar_cl_jumpspeedcap_max;
+
noref float pmove_waterjumptime;
const int FL_WATERJUMP = 2048; // player jumping out of water
// TODO
#define IS_CLIENT(s) (s).isplayermodel
#define IS_PLAYER(s) (s).isplayermodel
+ #define IS_NOT_A_CLIENT(s) !(s).isplayermodel
#define isPushable(s) (s).isplayermodel
//float player_multijump;
#define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s)
- #define PHYS_TELEPORT_TIME(s) pmove_waterjumptime
+ #define PHYS_TELEPORT_TIME(s) s.teleport_time
#define TICRATE ticrate
#define ITEMS_STAT(s) (s).items
- #define PHYS_JUMPSPEEDCAP_MIN cvar_string("cl_jumpspeedcap_min")
- #define PHYS_JUMPSPEEDCAP_MAX cvar_string("cl_jumpspeedcap_max")
+ #define PHYS_JUMPSPEEDCAP_MIN autocvar_cl_jumpspeedcap_min
+ #define PHYS_JUMPSPEEDCAP_MAX autocvar_cl_jumpspeedcap_max
#define PHYS_CL_TRACK_CANJUMP(s) STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
// FIXME: 0 doesn't mean zero gravity
.float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
/** Not real stats */
- .string stat_jumpspeedcap_min, stat_jumpspeedcap_max;
+ .string jumpspeedcap_min;
+ .string jumpspeedcap_max;
#define PHYS_TELEPORT_TIME(s) s.teleport_time