-#ifdef SVQC
-
-float playerstats_db;
-string teamstats_last;
-string playerstats_last;
-string events_last;
-.float playerstats_addedglobalinfo;
-.string playerstats_id;
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "constants.qh"
+ #include "util.qh"
+ #include "urllib.qh"
+ #include "weapons/weapons.qh"
+ #include "../server/weapons/accuracy.qh"
+ #include "../server/defs.qh"
+ #include "playerstats.qh"
+ #include "../server/scores.qh"
+#endif
-void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
+#ifdef SVQC
+void PlayerStats_Prematch(void)
{
- string uri;
- playerstats_db = -1;
- playerstats_waitforme = TRUE;
- uri = autocvar_g_playerstats_uri;
- if(uri == "")
- return;
- playerstats_db = db_create();
- if(playerstats_db >= 0)
- playerstats_waitforme = FALSE; // must wait for it at match end
-
- serverflags |= SERVERFLAG_PLAYERSTATS;
-
- PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
- PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
- PlayerStats_AddEvent(PLAYERSTATS_WINS);
- PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
- PlayerStats_AddEvent(PLAYERSTATS_JOINS);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
- PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
- PlayerStats_AddEvent(PLAYERSTATS_RANK);
-
- // accuracy stats
- entity w;
- float i;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
-
- PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
- }
-
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
- PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
+ //foobar
}
-void PlayerStats_AddPlayer(entity e)
+void PlayerStats_GameReport_AddPlayer(entity e)
{
- string s;
+ if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
- if(playerstats_db < 0)
- return;
- if(e.playerstats_id)
- return;
+ // set up player identification
+ string s = string_null;
- s = string_null;
- if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
- s = e.crypto_idfp;
+ if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
+ { s = e.crypto_idfp; }
else if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%g#%s", skill, e.cleanname);
+ { s = sprintf("bot#%g#%s", skill, e.cleanname); }
if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
{
if(IS_BOT_CLIENT(e))
- s = sprintf("bot#%d", e.playerid);
+ { s = sprintf("bot#%d", e.playerid); }
else
- s = sprintf("player#%d", e.playerid);
+ { s = sprintf("player#%d", e.playerid); }
}
e.playerstats_id = strzone(s);
- string key;
- key = sprintf("%s:*", e.playerstats_id);
+ // now add the player to the database
+ string key = sprintf("%s:*", e.playerstats_id);
+ string p = db_get(PS_GR_OUT_DB, key);
- string p;
- p = db_get(playerstats_db, key);
if(p == "")
{
- if(playerstats_last)
+ if(PS_GR_OUT_PL)
{
- db_put(playerstats_db, key, playerstats_last);
- strunzone(playerstats_last);
+ db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
+ strunzone(PS_GR_OUT_PL);
}
- else
- db_put(playerstats_db, key, "#");
- playerstats_last = strzone(e.playerstats_id);
+ else { db_put(PS_GR_OUT_DB, key, "#"); }
+ PS_GR_OUT_PL = strzone(e.playerstats_id);
}
}
-void PlayerStats_AddTeam(float t)
+void PlayerStats_GameReport_AddTeam(float t)
{
- if(playerstats_db < 0)
- return;
+ if(PS_GR_OUT_DB < 0) { return; }
- string key;
- key = sprintf("%d", t);
+ string key = sprintf("%d", t);
+ string p = db_get(PS_GR_OUT_DB, key);
- string p;
- p = db_get(playerstats_db, key);
if(p == "")
{
- if(teamstats_last)
+ if(PS_GR_OUT_TL)
{
- db_put(playerstats_db, key, teamstats_last);
- strunzone(teamstats_last);
+ db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
+ strunzone(PS_GR_OUT_TL);
}
- else
- db_put(playerstats_db, key, "#");
- teamstats_last = strzone(key);
+ else { db_put(PS_GR_OUT_DB, key, "#"); }
+ PS_GR_OUT_TL = strzone(key);
}
}
-void PlayerStats_AddEvent(string event_id)
+void PlayerStats_GameReport_AddEvent(string event_id)
{
- if(playerstats_db < 0)
- return;
+ if(PS_GR_OUT_DB < 0) { return; }
- string key;
- key = sprintf("*:%s", event_id);
+ string key = sprintf("*:%s", event_id);
+ string p = db_get(PS_GR_OUT_DB, key);
- string p;
- p = db_get(playerstats_db, key);
if(p == "")
{
- if(events_last)
+ if(PS_GR_OUT_EVL)
{
- db_put(playerstats_db, key, events_last);
- strunzone(events_last);
+ db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
+ strunzone(PS_GR_OUT_EVL);
}
- else
- db_put(playerstats_db, key, "#");
- events_last = strzone(event_id);
+ else { db_put(PS_GR_OUT_DB, key, "#"); }
+ PS_GR_OUT_EVL = strzone(event_id);
}
}
-float PlayerStats_Event(entity e, string event_id, float value)
+// referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
+float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
{
- if((e.playerstats_id == "") || playerstats_db < 0)
- return 0;
+ if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
- string key;
- float val;
- key = sprintf("%s:%s", e.playerstats_id, event_id);
- val = stof(db_get(playerstats_db, key));
+ string key = sprintf("%s:%s", prefix, event_id);
+ float val = stof(db_get(PS_GR_OUT_DB, key));
val += value;
- db_put(playerstats_db, key, ftos(val));
+ db_put(PS_GR_OUT_DB, key, ftos(val));
return val;
}
-float PlayerStats_TeamScore(float t, string event_id, float value)
+void PlayerStats_GameReport_Accuracy(entity p)
{
- if(playerstats_db < 0)
- return 0;
+ int i;
- string key;
- float val;
- key = sprintf("team#%d:%s", t, event_id);
- val = stof(db_get(playerstats_db, key));
- val += value;
- db_put(playerstats_db, key, ftos(val));
- return val;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ entity w = get_weaponinfo(i);
+
+ #define ACCMAC(suffix,field) \
+ PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
+
+ ACCMAC("hit", accuracy_hit)
+ ACCMAC("fired", accuracy_fired)
+ ACCMAC("cnt-hit", accuracy_cnt_hit)
+ ACCMAC("cnt-fired", accuracy_cnt_fired)
+ ACCMAC("frags", accuracy_frags)
+
+ #undef ACCMAC
+ }
}
-/*
- format spec:
-
- A collection of lines of the format <key> SPACE <value> NEWLINE, where
- <key> is always a single character.
-
- The following keys are defined:
-
- V: format version (always a fixed number) - this MUST be the first line!
- #: comment (MUST be ignored by any parser)
- R: release information on the server
- T: time at which the game ended
- G: game type
- O: mod name (icon request) as in server browser
- M: map name
- I: match ID (see "matchid" in g_world.qc
- S: "hostname" of the server
- C: number of "unpure" cvar changes
- U: UDP port number of the server
- D: duration of the match
- P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
- Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
- n: nickname of the player (optional)
- t: team ID
- i: player index
- e: followed by an event name, a space, and the event count/score
- event names can be:
- alivetime: total playing time of the player
- avglatency: average network latency compounded throughout the match
- wins: number of games won (can only be set if matches is set)
- matches: number of matches played to the end (not aborted by map switch)
- joins: number of matches joined (always 1 unless player never played during the match)
- scoreboardvalid: set to 1 if the player was there at the end of the match
- total-<scoreboardname>: total score of that scoreboard item
- scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
- achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
- kills-<index>: number of kills against the indexed player
- rank <number>: rank of player
- acc-<weapon netname>-hit: total damage dealt
- acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
- acc-<weapon netname>-cnt-hit: amount of shots that actually hit
- acc-<weapon netname>-cnt-fired: amount of fired shots
- acc-<weapon netname>-frags: amount of frags dealt by weapon
-
- Response format (not used yet): see https://gist.github.com/4284222
-*/
+void PlayerStats_GameReport_FinalizePlayer(entity p)
+{
+ if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
+
+ // add global info!
+ if(p.alivetime)
+ {
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
+ p.alivetime = 0;
+ }
+
+ db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
+
+ if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
+ db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
+
+ if(teamplay)
+ db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
+
+ if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
+
+ PlayerStats_GameReport_Accuracy(p);
+
+ if(IS_REAL_CLIENT(p))
+ {
+ if(p.latency_cnt)
+ {
+ float latency = (p.latency_sum / p.latency_cnt);
+ if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
+ }
+ }
+
+ strunzone(p.playerstats_id);
+ p.playerstats_id = string_null;
+}
+
+void PlayerStats_GameReport(float finished)
+{
+ if(PS_GR_OUT_DB < 0) { return; }
+
+ PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ if(teamplay) { PlayerScore_TeamStats(); }
+
+ entity p;
+ FOR_EACH_CLIENT(p)
+ {
+ // add personal score rank
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+ // scoreboard data
+ if(p.scoreboard_pos)
+ {
+ // scoreboard is valid!
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+ // add scoreboard position
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+ // add scoreboard data
+ PlayerScore_PlayerStats(p);
+
+ // if the match ended normally, add winning info
+ if(finished)
+ {
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
+ }
+ }
+
+ // collect final player information
+ PlayerStats_GameReport_FinalizePlayer(p);
+ }
+
+ if(autocvar_g_playerstats_gamereport_uri != "")
+ {
+ PlayerStats_GameReport_DelayMapVote = true;
+ url_multi_fopen(
+ autocvar_g_playerstats_gamereport_uri,
+ FILE_APPEND,
+ PlayerStats_GameReport_Handler,
+ world
+ );
+ }
+ else
+ {
+ PlayerStats_GameReport_DelayMapVote = false;
+ db_close(PS_GR_OUT_DB);
+ PS_GR_OUT_DB = -1;
+ }
+}
+
+void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
+{
+ if(autocvar_g_playerstats_gamereport_uri == "") { return; }
+
+ PS_GR_OUT_DB = db_create();
+
+ if(PS_GR_OUT_DB >= 0)
+ {
+ PlayerStats_GameReport_DelayMapVote = true;
+
+ serverflags |= SERVERFLAG_PLAYERSTATS;
+
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
+
+ // accuracy stats
+ entity w;
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
+ }
-void PlayerStats_ready(entity fh, entity pass, float status)
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
+ }
+ else { PlayerStats_GameReport_DelayMapVote = false; }
+}
+
+void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
{
string t, tn;
string p, pn;
switch(status)
{
+ // ======================================
+ // -- OUTGOING GAME REPORT INFORMATION --
+ // ======================================
+ /* SPECIFICATIONS:
+ * V: format version (always a fixed number) - this MUST be the first line!
+ * #: comment (MUST be ignored by any parser)
+ * R: release information on the server
+ * G: game type
+ * O: mod name (icon request) as in server browser
+ * M: map name
+ * I: match ID (see "matchid" in g_world.qc)
+ * S: "hostname" of the server
+ * C: number of "unpure" cvar changes
+ * U: UDP port number of the server
+ * D: duration of the match
+ * L: "ladder" in which the server is participating in
+ * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+ * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
+ * i: player index
+ * n: nickname of the player (optional)
+ * t: team ID
+ * e: followed by an event name, a space, and the event count/score
+ * event names can be:
+ * alivetime: total playing time of the player
+ * avglatency: average network latency compounded throughout the match
+ * wins: number of games won (can only be set if matches is set)
+ * matches: number of matches played to the end (not aborted by map switch)
+ * joins: number of matches joined (always 1 unless player never played during the match)
+ * scoreboardvalid: set to 1 if the player was there at the end of the match
+ * total-<scoreboardname>: total score of that scoreboard item
+ * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+ * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+ * kills-<index>: number of kills against the indexed player
+ * rank <number>: rank of player
+ * acc-<weapon netname>-hit: total damage dealt
+ * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+ * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+ * acc-<weapon netname>-cnt-fired: amount of fired shots
+ * acc-<weapon netname>-frags: amount of frags dealt by weapon
+ */
case URL_READY_CANWRITE:
- url_fputs(fh, "V 7\n");
-#ifdef WATERMARK
+ {
+ url_fputs(fh, "V 9\n");
+ #ifdef WATERMARK
url_fputs(fh, sprintf("R %s\n", WATERMARK));
-#endif
- url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
+ #endif
url_fputs(fh, sprintf("G %s\n", GetGametype()));
url_fputs(fh, sprintf("O %s\n", modname));
url_fputs(fh, sprintf("M %s\n", GetMapname()));
url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
url_fputs(fh, sprintf("U %d\n", cvar("port")));
url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
+ url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
+
+ // TEAMS
if(teamplay)
{
- for(t = teamstats_last; (tn = db_get(playerstats_db, sprintf("%d", stof(t)))) != ""; t = tn)
+ for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
{
+ // start team section
url_fputs(fh, sprintf("Q team#%s\n", t));
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
+
+ // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
+ for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
{
- float v;
- v = stof(db_get(playerstats_db, sprintf("team#%d:%s", stof(t), e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
+ float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
+ if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
}
}
}
- for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
+
+ // PLAYERS
+ for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
{
+ // start player section
url_fputs(fh, sprintf("P %s\n", p));
- nn = db_get(playerstats_db, sprintf("%s:_playerid", p));
- if(nn != "")
- url_fputs(fh, sprintf("i %s\n", nn));
- nn = db_get(playerstats_db, sprintf("%s:_netname", p));
- if(nn != "")
- url_fputs(fh, sprintf("n %s\n", nn));
+
+ // playerid/index (entity number for this server)
+ nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
+ if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
+
+ // player name
+ nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
+ if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
+
+ // team identification number
if(teamplay)
{
- tt = db_get(playerstats_db, sprintf("%s:_team", p));
+ tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
url_fputs(fh, sprintf("t %s\n", tt));
}
- for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
+
+ // output player events
+ for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
{
- float v;
- v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
- if(v != 0)
- url_fputs(fh, sprintf("e %s %g\n", e, v));
+ float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
+ if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
}
}
url_fputs(fh, "\n");
url_fclose(fh);
break;
+ }
+
+ // ======================================
+ // -- INCOMING GAME REPORT INFORMATION --
+ // ======================================
+ /* SPECIFICATIONS:
+ * stuff
+ */
case URL_READY_CANREAD:
+ {
// url_fclose is processing, we got a response for writing the data
// this must come from HTTP
- print("Got response from player stats server:\n");
- while((s = url_fgets(fh)))
- print(" ", s, "\n");
- print("End of response.\n");
+ dprint("Got response from player stats server:\n");
+ while((s = url_fgets(fh))) { dprint(" ", s, "\n"); }
+ dprint("End of response.\n");
url_fclose(fh);
break;
+ }
+
case URL_READY_CLOSED:
+ {
// url_fclose has finished
- print("Player stats written\n");
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
+ dprint("Player stats written\n");
+ PlayerStats_GameReport_DelayMapVote = false;
+ if(PS_GR_OUT_DB >= 0)
+ {
+ db_close(PS_GR_OUT_DB);
+ PS_GR_OUT_DB = -1;
+ }
break;
+ }
+
case URL_READY_ERROR:
default:
+ {
print("Player stats writing failed: ", ftos(status), "\n");
- playerstats_waitforme = TRUE;
- if(playerstats_db >= 0)
+ PlayerStats_GameReport_DelayMapVote = false;
+ if(PS_GR_OUT_DB >= 0)
{
- db_close(playerstats_db);
- playerstats_db = -1;
+ db_close(PS_GR_OUT_DB);
+ PS_GR_OUT_DB = -1;
}
break;
+ }
}
}
-//#NO AUTOCVARS START
-void PlayerStats_Shutdown()
+void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
{
- string uri;
-
- if(playerstats_db < 0)
- return;
-
- uri = autocvar_g_playerstats_uri;
- if(uri != "")
+ // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
+ if(autocvar_g_playerstats_playerbasic_uri != "")
{
- playerstats_waitforme = FALSE;
- url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
+ string uri = autocvar_g_playerstats_playerbasic_uri;
+ if(joiningplayer.crypto_idfp != "")
+ {
+ // create the database if it doesn't already exist
+ if(PS_B_IN_DB < 0)
+ PS_B_IN_DB = db_create();
+
+ // now request the information
+ uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
+ dprint("Retrieving playerstats from URL: ", uri, "\n");
+ url_single_fopen(
+ uri,
+ FILE_APPEND,
+ PlayerStats_PlayerBasic_Handler,
+ joiningplayer
+ );
+
+ // set status appropriately // todo: check whether the player info exists in the database previously
+ if(newrequest)
+ {
+ // database still contains useful information, so don't clear it of a useful status
+ joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
+ }
+ else
+ {
+ // database was previously empty or never hit received status for some reason
+ joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
+ }
+ }
}
else
{
- playerstats_waitforme = TRUE;
- db_close(playerstats_db);
- playerstats_db = -1;
+ // server has this disabled, kill the DB and set status to idle
+ if(PS_B_IN_DB >= 0)
+ {
+ entity player;
+
+ db_close(PS_B_IN_DB);
+ PS_B_IN_DB = -1;
+
+ FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
+ }
}
}
-//#NO AUTOCVARS END
-void PlayerStats_Accuracy(entity p)
+void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
{
- entity a, w;
- a = p.accuracy;
- float i;
+ // determine whether we should retrieve playerbasic information again
+
+ #if 0
+ printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
+ joiningplayer.netname,
+ time
+ );
+ #endif
+
+ // TODO: check to see if this playerid is inside the database already somehow...
+ // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
+ // although maybe we should just submit another request ANYWAY?
+ if(!joiningplayer.playerstats_basicstatus)
+ {
+ PlayerStats_PlayerBasic(
+ joiningplayer,
+ (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
+ );
+ }
+}
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- w = get_weaponinfo(i);
+void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
+{
+ switch(status)
+ {
+ case URL_READY_CANWRITE:
+ {
+ dprint("-- Sending data to player stats server\n");
+ /*url_fputs(fh, "V 1\n");
+ #ifdef WATERMARK
+ url_fputs(fh, sprintf("R %s\n", WATERMARK));
+ #endif
+ url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
+ url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
+ url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
+ url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
+ url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
+ */url_fputs(fh, "\n");
+ url_fclose(fh);
+ break;
+ }
- PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
+ case URL_READY_CANREAD:
+ {
+ string s = "";
+ dprint("-- Got response from player stats server:\n");
+ //string gametype = string_null;
+ while((s = url_fgets(fh)))
+ {
+ dprint(" ", s, "\n");
+ /*
+ string key = "", value = "", data = "";
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
- PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
+ n = tokenizebyseparator(s, " "); // key (value) data
+ if (n == 1)
+ continue;
+ else if (n == 2)
+ {
+ key = argv(0);
+ data = argv(1);
+ }
+ else if (n >= 3)
+ {
+ key = argv(0);
+ value = argv(1);
+ data = argv(2);
+ }
- PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
- }
- //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
-}
+ if (data == "")
+ continue;
-void PlayerStats_AddGlobalInfo(entity p)
-{
- if(playerstats_db < 0)
- return;
- if((p.playerstats_id == "") || playerstats_db < 0)
- return;
- p.playerstats_addedglobalinfo = TRUE;
+ if (key == "#")
+ continue;
+ else if (key == "V")
+ PlayerInfo_AddItem(p, "_version", data);
+ else if (key == "R")
+ PlayerInfo_AddItem(p, "_release", data);
+ else if (key == "T")
+ PlayerInfo_AddItem(p, "_time", data);
+ else if (key == "S")
+ PlayerInfo_AddItem(p, "_statsurl", data);
+ else if (key == "P")
+ PlayerInfo_AddItem(p, "_hashkey", data);
+ else if (key == "n")
+ PlayerInfo_AddItem(p, "_playernick", data);
+ else if (key == "i")
+ PlayerInfo_AddItem(p, "_playerid", data);
+ else if (key == "G")
+ gametype = data;
+ else if (key == "e" && value != "")
+ {
+ if (gametype == "")
+ PlayerInfo_AddItem(p, value, data);
+ else
+ PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
+ }
+ else
+ continue;
+ */
+ }
+ dprint("-- End of response.\n");
+ url_fclose(fh);
+ break;
+ }
+ case URL_READY_CLOSED:
+ {
+ // url_fclose has finished
+ print("Player stats synchronized with server\n");
+ break;
+ }
- // add global info!
- if(p.alivetime)
- {
- PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
- p.alivetime = 0;
+ case URL_READY_ERROR:
+ default:
+ {
+ print("Receiving player stats failed: ", ftos(status), "\n");
+ break;
+ }
}
+}
+#endif // SVQC
- db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
- if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
- db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
+#ifdef MENUQC
- if(teamplay)
- db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
- if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
- PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+#if 0 // reading the entire DB at once
+ string e = "", en = "";
+ float i = 0;
+ for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
+ {
+ print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
+ ++i;
+ }
+#endif
- PlayerStats_Accuracy(p);
+void PlayerStats_PlayerDetail_AddItem(string event, string data)
+{
+ if(PS_D_IN_DB < 0) { return; }
- if(IS_REAL_CLIENT(p))
+ // create a marker for the event so that we can access it later
+ string marker = sprintf("%s", event);
+ if(db_get(PS_D_IN_DB, marker) == "")
{
- if(p.latency_cnt)
+ if(PS_D_IN_EVL)
{
- float latency = (p.latency_sum / p.latency_cnt);
- if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+ db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
+ strunzone(PS_D_IN_EVL);
}
+ else { db_put(PS_D_IN_DB, marker, "#"); }
+ PS_D_IN_EVL = strzone(marker);
}
- strunzone(p.playerstats_id);
- p.playerstats_id = string_null;
+ // now actually set the event data
+ db_put(PS_D_IN_DB, sprintf("#%s", event), data);
+ dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
}
-.float scoreboard_pos;
-void PlayerStats_EndMatch(float finished)
+void PlayerStats_PlayerDetail(void)
{
- entity p;
- PlayerScore_Sort(score_dummyfield, 0, 0, 0);
- PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
- if(teamplay)
- PlayerScore_TeamStats();
- FOR_EACH_CLIENT(p)
+ // http://stats.xonotic.org/player/me
+ if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
{
- // add personal score rank
- PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-
- if(!p.scoreboard_pos)
- continue;
-
- // scoreboard is valid!
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
-
- // add scoreboard position
- PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
-
- // add scoreboard data
- PlayerScore_PlayerStats(p);
-
- // if the match ended normally, add winning info
- if(finished)
+ // create the database if it doesn't already exist
+ if(PS_D_IN_DB < 0)
+ PS_D_IN_DB = db_create();
+
+ //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
+ dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
+ url_single_fopen(
+ autocvar_g_playerstats_playerdetail_uri,
+ FILE_APPEND,
+ PlayerStats_PlayerDetail_Handler,
+ world
+ );
+
+ PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
+ }
+ else
+ {
+ // player has this disabled, kill the DB and set status to idle
+ if(PS_D_IN_DB >= 0)
{
- PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
- PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
+ db_close(PS_D_IN_DB);
+ PS_D_IN_DB = -1;
}
+
+ PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
}
}
-#endif // SVQC
+void PlayerStats_PlayerDetail_CheckUpdate(void)
+{
+ // determine whether we should retrieve playerdetail information again
+ float gamecount = cvar("cl_matchcount");
+
+ #if 0
+ printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
+ time,
+ PS_D_NEXTUPDATETIME,
+ PS_D_LASTGAMECOUNT,
+ gamecount
+ );
+ #endif
+
+ if(
+ (time >= PS_D_NEXTUPDATETIME)
+ ||
+ (gamecount > PS_D_LASTGAMECOUNT)
+ )
+ {
+ PlayerStats_PlayerDetail();
+ PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
+ PS_D_LASTGAMECOUNT = gamecount;
+ }
+}
+void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
+{
+ switch(status)
+ {
+ case URL_READY_CANWRITE:
+ {
+ dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
+ url_fputs(fh, "V 1\n");
+ #ifdef WATERMARK
+ url_fputs(fh, sprintf("R %s\n", WATERMARK));
+ #endif
+ url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
+ //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
+ //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
+ url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
+ url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
+ url_fputs(fh, "\n");
+ url_fclose(fh);
+ break;
+ }
+ case URL_READY_CANREAD:
+ {
+ //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
+ string input = "";
+ string gametype = "overall";
+ while((input = url_fgets(fh)))
+ {
+ float count = tokenizebyseparator(input, " ");
+ string key = "", event = "", data = "";
+ if(argv(0) == "#") { continue; }
-//// WIP -zykure /////////////////////////////////////////////////////
+ if(count == 2)
+ {
+ key = argv(0);
+ data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
+ }
+ else if(count >= 3)
+ {
+ key = argv(0);
+ event = argv(1);
+ data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
+ }
+ else { continue; }
+ switch(key)
+ {
+ // general info
+ case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
+ case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
+ case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
+
+ // player info
+ case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
+ case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
+ case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
+ case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
+
+ // other/event info
+ case "G": gametype = data; break;
+ case "e":
+ {
+ if(event != "" && data != "")
+ {
+ PlayerStats_PlayerDetail_AddItem(
+ sprintf(
+ "%s/%s",
+ gametype,
+ event
+ ),
+ data
+ );
+ }
+ break;
+ }
+ default:
+ {
+ printf(
+ "PlayerStats_PlayerDetail_Handler(): ERROR: "
+ "Key went unhandled? Is our version outdated?\n"
+ "PlayerStats_PlayerDetail_Handler(): "
+ "Key '%s', Event '%s', Data '%s'\n",
+ key,
+ event,
+ data
+ );
+ break;
+ }
+ }
+ #if 0
+ print(sprintf(
+ "PlayerStats_PlayerDetail_Handler(): "
+ "Key '%s', Event '%s', Data '%s'\n",
+ key,
+ event,
+ data
+ ));
+ #endif
+ }
+ //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
+ url_fclose(fh);
+ PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
+ statslist.getStats(statslist);
+ break;
+ }
-float playerinfo_db;
-string playerinfo_last;
-string playerinfo_events_last;
-.float playerid;
+ case URL_READY_CLOSED:
+ {
+ // url_fclose has finished
+ print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
+ break;
+ }
+ case URL_READY_ERROR:
+ default:
+ {
+ print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
+ PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
+ if(PS_D_IN_DB >= 0)
+ {
+ db_close(PS_D_IN_DB);
+ PS_D_IN_DB = -1;
+ }
+ break;
+ }
+ }
+}
+#endif
+
+/*
void PlayerInfo_AddPlayer(entity e)
{
if(playerinfo_db < 0)
float n;
string s;
- PlayerInfo_AddPlayer(p);
+ PlayerInfo_AddPlayer(p);
switch(status)
{
#ifdef WATERMARK
url_fputs(fh, sprintf("R %s\n", WATERMARK));
#endif
- url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000)));
#ifdef MENUQC
url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
- url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
+ url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
#endif
{
print(" ", s, "\n");
- string key = string_null, value = string_null, data = string_null;
+ string key = "", value = "", data = "";
n = tokenizebyseparator(s, " "); // key (value) data
if (n == 1)
key = argv(0);
data = argv(1);
}
- else if (n == 3)
+ else if (n >= 3)
{
key = argv(0);
value = argv(1);
data = argv(2);
}
- else if (n == 4)
- {
- key = argv(0);
- value = argv(1);
- data = argv(2);
- }
- else
- continue;
if (data == "")
continue;
if (key == "#")
- // comment
continue;
else if (key == "V")
- // version
PlayerInfo_AddItem(p, "_version", data);
else if (key == "R")
- // watermark
PlayerInfo_AddItem(p, "_release", data);
else if (key == "T")
- // timestamp
PlayerInfo_AddItem(p, "_time", data);
else if (key == "S")
- // stats page URL
PlayerInfo_AddItem(p, "_statsurl", data);
else if (key == "P")
- // player hashkey
PlayerInfo_AddItem(p, "_hashkey", data);
else if (key == "n")
- // player nick
PlayerInfo_AddItem(p, "_playernick", data);
else if (key == "i")
- // xonstats id
PlayerInfo_AddItem(p, "_playerid", data);
else if (key == "G")
gametype = data;
void PlayerInfo_Init()
{
- playerinfo_db = -1;
playerinfo_db = db_create();
}
return;
string uri;
- uri = playerinfo_uri; // FIXME
+ uri = autocvar_g_playerinfo_uri;
if(uri != "" && p.crypto_idfp != "")
{
uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
return;
string uri;
- uri = playerinfo_uri; // FIXME
+ uri = autocvar_g_playerinfo_uri; // FIXME
if(uri != "" && crypto_getmyidstatus(0) > 0)
{
- uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
+ //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
+ uri = strcat(uri, "/player/me");
print("Retrieving playerstats from URL: ", uri, "\n");
url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
}
#ifdef CSQC
/*
- * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
+ * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
void PlayerInfo_Details()
{
print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
return;
string uri;
- uri = playerinfo_uri; // FIXME
+ uri = autocvar_g_playerinfo_uri; // FIXME
if(uri != "" && crypto_getmyidstatus(0) > 0)
{
- entity p = spawn();
- p.playerid = 0; // TODO: okay to use -1 for local player? or does local player already has an entity in MENUQC?
uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
print("Retrieving playerstats from URL: ", uri, "\n");
url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
}
}
-*/
+
#endif
+*/