void PlayerStats_GameReport_AddEvent(string event_id);
// call on each event to track, or at player disconnect OR match end for "global stuff"
-#define PS_GR_P_ADDVAL(ent,eventid,val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
-#define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
+#define PlayerStats_GameReport_Event_Player(ent, eventid, val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
+#define PlayerStats_GameReport_Event_Team(team, eventid, val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
void PlayerStats_GameReport_Accuracy(entity p);