bool cvar_cl_allow_uidranking;
float cvar_cl_autoscreenshot;
float cvar_cl_autotaunt;
- float cvar_cl_clippedspectating;
+ bool cvar_cl_clippedspectating;
int cvar_cl_gunalign;
float cvar_cl_handicap;
float cvar_cl_jetpack_jump;
#elif defined(SVQC)
.float cvar_cl_handicap;
.int cvar_cl_gunalign;
- .float cvar_cl_clippedspectating;
+ .bool cvar_cl_clippedspectating;
.float cvar_cl_autoscreenshot;
.float cvar_cl_jetpack_jump;
.float cvar_cl_movement_track_canjump;
float cvar_cl_newusekeysupported;
REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
*/
+// cvar_cl_allow_uidtracking is handled specially on the server
#ifdef CSQC
-// handled specially on the server
-REPLICATE(cvar_cl_allow_uidtracking, float, "cl_allow_uidtracking");
+REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
#endif
REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");