#if defined(CSQC)
float autoswitch;
bool cvar_cl_allow_uid2name;
- string cvar_cl_allow_uidtracking;
+ float cvar_cl_allow_uidtracking;
bool cvar_cl_allow_uidranking;
float cvar_cl_autoscreenshot;
float cvar_cl_autotaunt;
float cvar_cl_newusekeysupported;
REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
*/
+// cvar_cl_allow_uidtracking is handled specially on the server
#ifdef CSQC
-// handled specially on the server
-// FIXME change cvar_cl_allow_uidtracking type from string to float without breaking playerstats
-REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking");
+REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
#endif
REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");