/// \copyright GNU GPLv2 or any later version.
/// \brief Unconditional maximum amount of resources the entity can have.
-const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
-const int RESOURCE_LIMIT_NONE = -1;
+const int RES_AMOUNT_HARD_LIMIT = 999;
+const int RES_LIMIT_NONE = -1;
/// \brief Describes the available resource types.
enum
{
- RESOURCE_NONE, ///< Indicates the lack of resource. Use with caution.
- RESOURCE_HEALTH, ///< Health.
- RESOURCE_ARMOR, ///< Armor.
- RESOURCE_SHELLS, ///< Shells (used by shotgun).
- RESOURCE_BULLETS, ///< Bullets (used by machinegun, rifle, HMG)
- RESOURCE_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc).
- RESOURCE_CELLS, ///< Cells (used by electro, crylink, vortex, etc)
- RESOURCE_PLASMA, ///< Plasma (unused).
- RESOURCE_FUEL ///< Fuel (used by jetpack).
+ RES_NONE, ///< Indicates the lack of resource. Use with caution.
+ RES_HEALTH, ///< Health.
+ RES_ARMOR, ///< Armor.
+ RES_SHELLS, ///< Shells (used by shotgun).
+ RES_BULLETS, ///< Bullets (used by machinegun, rifle, HMG)
+ RES_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc).
+ RES_CELLS, ///< Cells (used by electro, crylink, vortex, etc)
+ RES_PLASMA, ///< Plasma (unused).
+ RES_FUEL ///< Fuel (used by jetpack).
};