]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/sounds/all.inc
Merge branch 'bones_was_here/sv_maxidle_playertospectator' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / sounds / all.inc
index 69a95be0cce22074d75686a5aaf52c90c017ad80..d8d60c4a129a987cd297caaa549dab804318d1ec 100644 (file)
@@ -1,8 +1,11 @@
+#pragma once
+
 // Global list of sounds
 // TODO: remove uses of _sound
 
 #include "../teams.qh"
 string W_Sound(string w_snd);
+string Item_Sound(string it_snd);
 
 SOUND(ARC_FIRE, W_Sound("arc_fire"));
 SOUND(ARC_LOOP, W_Sound("arc_loop"));
@@ -36,7 +39,7 @@ SOUND(GRENADE_BOUNCE4, W_Sound("grenade_bounce4"));
 SOUND(GRENADE_BOUNCE5, W_Sound("grenade_bounce5"));
 SOUND(GRENADE_BOUNCE6, W_Sound("grenade_bounce6"));
 Sound SND_GRENADE_BOUNCE_RANDOM() {
-    return Sounds_from(SND_GRENADE_BOUNCE1.m_id + rint(random() * 5));
+    return REGISTRY_GET(Sounds, SND_GRENADE_BOUNCE1.m_id + rint(random() * 5));
 }
 SOUND(GRENADE_FIRE, W_Sound("grenade_fire"));
 SOUND(GRENADE_IMPACT, W_Sound("grenade_impact"));
@@ -48,7 +51,7 @@ SOUND(HAGEXP1, W_Sound("hagexp1"));
 SOUND(HAGEXP2, W_Sound("hagexp2"));
 SOUND(HAGEXP3, W_Sound("hagexp3"));
 Sound SND_HAGEXP_RANDOM() {
-    return Sounds_from(SND_HAGEXP1.m_id + rint(random() * 2));
+    return REGISTRY_GET(Sounds, SND_HAGEXP1.m_id + rint(random() * 2));
 }
 
 SOUND(HOOKBOMB_FIRE, W_Sound("hookbomb_fire"));
@@ -71,7 +74,7 @@ SOUND(NEXWHOOSH1, W_Sound("nexwhoosh1"));
 SOUND(NEXWHOOSH2, W_Sound("nexwhoosh2"));
 SOUND(NEXWHOOSH3, W_Sound("nexwhoosh3"));
 Sound SND_NEXWHOOSH_RANDOM() {
-    return Sounds_from(SND_NEXWHOOSH1.m_id + rint(random() * 2));
+    return REGISTRY_GET(Sounds, SND_NEXWHOOSH1.m_id + rint(random() * 2));
 }
 SOUND(RELOAD, W_Sound("reload")); // until weapons have individual reload sounds, precache the reload sound here
 
@@ -79,7 +82,7 @@ SOUND(RIC1, W_Sound("ric1"));
 SOUND(RIC2, W_Sound("ric2"));
 SOUND(RIC3, W_Sound("ric3"));
 Sound SND_RIC_RANDOM() {
-    return Sounds_from(SND_RIC1.m_id + rint(random() * 2));
+    return REGISTRY_GET(Sounds, SND_RIC1.m_id + rint(random() * 2));
 }
 
 SOUND(ROCKET_DET, W_Sound("rocket_det"));
@@ -195,6 +198,8 @@ SOUND(ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built");
 SOUND(ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack");
 SOUND(ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield");
 SOUND(ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode");
+#define SND_ONS_GENERATOR_ALARM SND_KH_ALARM
+//SOUND(ONS_GENERATOR_ALARM, "kh/alarm"); // FIXME: unique sound
 SOUND(ONS_GENERATOR_DECAY, "onslaught/generator_decay");
 SOUND(ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack");
 SOUND(ONS_HIT1, "onslaught/ons_hit1");
@@ -233,23 +238,25 @@ SOUND(VEH_SPIDERBOT_STRAFE, "vehicles/spiderbot_strafe");
 SOUND(VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk");
 
 SOUND(NADE_BEEP, "overkill/grenadebip");
+#define SND_NADE_BONUS SND_KH_ALARM
+//SOUND(NADE_BONUS, "kh/alarm"); // FIXME: unique sound
 
 SOUND(BUFF_LOST, "relics/relic_effect");
 
-SOUND(POWEROFF, "misc/poweroff");
-SOUND(POWERUP, "misc/powerup");
-SOUND(SHIELD_RESPAWN, "misc/shield_respawn");
-SOUND(STRENGTH_RESPAWN, "misc/strength_respawn");
+SOUND(POWEROFF, Item_Sound("poweroff"));
+SOUND(POWERUP, Item_Sound("powerup"));
+SOUND(SHIELD_RESPAWN, Item_Sound("shield_respawn"));
+SOUND(STRENGTH_RESPAWN, Item_Sound("strength_respawn"));
 
-SOUND(ARMOR25, "misc/armor25");
+SOUND(ARMOR25, Item_Sound("armor25"));
 SOUND(ARMORIMPACT, "misc/armorimpact");
 SOUND(BODYIMPACT1, "misc/bodyimpact1");
 SOUND(BODYIMPACT2, "misc/bodyimpact2");
 
-SOUND(ITEMPICKUP, "misc/itempickup");
-SOUND(ITEMRESPAWNCOUNTDOWN, "misc/itemrespawncountdown");
-SOUND(ITEMRESPAWN, "misc/itemrespawn");
-SOUND(MEGAHEALTH, "misc/megahealth");
+SOUND(ITEMPICKUP, Item_Sound("itempickup"));
+SOUND(ITEMRESPAWNCOUNTDOWN, Item_Sound("itemrespawncountdown"));
+SOUND(ITEMRESPAWN, Item_Sound("itemrespawn"));
+SOUND(MEGAHEALTH, Item_Sound("megahealth"));
 
 SOUND(LAVA, "player/lava");
 SOUND(SLIME, "player/slime");
@@ -260,15 +267,17 @@ SOUND(GIB_SPLAT02, "misc/gib_splat02");
 SOUND(GIB_SPLAT03, "misc/gib_splat03");
 SOUND(GIB_SPLAT04, "misc/gib_splat04");
 Sound SND_GIB_SPLAT_RANDOM() {
-    return Sounds_from(SND_GIB_SPLAT01.m_id + floor(prandom() * 4));
+    return REGISTRY_GET(Sounds, SND_GIB_SPLAT01.m_id + floor(prandom() * 4));
 }
 
 SOUND(HIT, "misc/hit");
 SOUND(TYPEHIT, "misc/typehit");
+SOUND(KILL, "misc/kill");
 
 SOUND(SPAWN, "misc/spawn");
 
 SOUND(TALK, "misc/talk");
+SOUND(TALK2, "misc/talk2");
 
 SOUND(TELEPORT, "misc/teleport");