#ifndef SOUND_H
#define SOUND_H
+// negative = SVQC autochannels
+// positive = one per entity
+
const int CH_INFO = 0;
-const int CH_TRIGGER = -3;
const int CH_WEAPON_A = -1;
+const int CH_WEAPON_B = -1;
const int CH_WEAPON_SINGLE = 1;
const int CH_VOICE = -2;
-const int CH_BGM_SINGLE = 8;
-const int CH_AMBIENT = -9;
+// const int CH_VOICE_SINGLE = 2;
+const int CH_TRIGGER = -3;
const int CH_TRIGGER_SINGLE = 3;
const int CH_SHOTS = -4;
const int CH_SHOTS_SINGLE = 4;
-const int CH_WEAPON_B = -1;
+// const int CH_TUBA = -5;
+const int CH_TUBA_SINGLE = 5;
const int CH_PAIN = -6;
const int CH_PAIN_SINGLE = 6;
const int CH_PLAYER = -7;
const int CH_PLAYER_SINGLE = 7;
-const int CH_TUBA_SINGLE = 5;
+// const int CH_BGM_SINGLE = -8;
+const int CH_BGM_SINGLE = 8;
+const int CH_AMBIENT = -9;
+// const int CH_AMBIENT_SINGLE = 9;
const float ATTEN_NONE = 0;
const float ATTEN_MIN = 0.015625;
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
#ifdef SVQC
#define _sound(e, c, s, v, a) \
- do \
+ MACRO_BEGIN \
{ \
entity __e = e; \
- if (!sound_allowed(MSG_BROADCAST, __e)) break; \
- sound7(__e, c, s, v, a, 0, 0); \
- } \
- while (0)
+ if (sound_allowed(MSG_BROADCAST, __e)) \
+ sound7(__e, c, s, v, a, 0, 0); \
+ } MACRO_END
#else
#define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
#endif
* @param sf
*/
#define sound8(e, o, chan, samp, vol, atten, speed, sf) \
- do \
+ MACRO_BEGIN \
{ \
- entity __e = e; \
+ entity __e; \
+ int __chan = chan; \
+ string __samp = samp; \
+ bool auto = false; \
+ if (__chan > 0) __e = e; \
+ else \
+ { \
+ auto = true; \
+ __chan = fabs(__chan); \
+ entity tmp = __e = new(csqc_autochannel); \
+ tmp.think = SUB_Remove_self; \
+ tmp.nextthink = time + soundlength(__samp); \
+ } \
vector old_origin = __e.origin; \
vector old_mins = __e.mins; \
vector old_maxs = __e.maxs; \
setorigin(__e, o); \
setsize(__e, '0 0 0', '0 0 0'); \
- sound7(__e, chan, samp, vol, atten, speed, sf); \
- setorigin(__e, old_origin); \
- setsize(__e, old_mins, old_maxs); \
- } \
- while (0)
+ sound7(__e, __chan, __samp, vol, atten, speed, sf); \
+ if (!auto) \
+ { \
+ setorigin(__e, old_origin); \
+ setsize(__e, old_mins, old_maxs); \
+ } \
+ } MACRO_END
CLASS(Sound, Object)
ATTRIB(Sound, m_id, int, 0)
string _Sound_fixpath(string base)
{
if (base == "") return string_null;
+#ifdef SVQC
+ return strcat(base, ".wav"); // let the client engine decide
+#else
#define extensions(x) \
x(wav) \
x(ogg) \
x(flac) \
/**/
- string full, relative;
- #define tryext(ext) { if (fexists(full = strcat("sound/", relative = strcat(base, "." #ext)))) break; }
- do
- {
- extensions(tryext);
-#undef tryext
-#undef extensions
- LOG_WARNINGF("Missing sound: \"%s\"\n", full);
- return string_null;
- }
- while (0);
- return relative;
+ #define tryext(ext) { string s = strcat(base, "." #ext); if (fexists(strcat("sound/", s))) return s; }
+ extensions(tryext);
+ LOG_WARNINGF("Missing sound: \"%s\"\n", strcat("sound/", base));
+ #undef tryext
+ #undef extensions
+ return string_null;
+#endif
}
- METHOD(Sound, sound_precache, void(entity this))
+ METHOD(Sound, sound_precache, void(Sound this))
{
+ TC(Sound, this);
string s = Sound_fixpath(this);
if (!s) return;
- LOG_TRACEF("precache_sound(\"%s\")\n", s);
+ LOG_DEBUGF("precache_sound(\"%s\")\n", s);
precache_sound(s);
}
ENDCLASS(Sound)