// Play all sounds via sound7, for access to the extra channels.
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
#ifdef SVQC
- #define _sound(e, c, s, v, a) do { \
- entity __e = e; \
- if (!sound_allowed(MSG_BROADCAST, __e)) break; \
- sound7(__e, c, s, v, a, 0, 0); \
- } while (0)
+ #define _sound(e, c, s, v, a) \
+ do \
+ { \
+ entity __e = e; \
+ if (!sound_allowed(MSG_BROADCAST, __e)) break; \
+ sound7(__e, c, s, v, a, 0, 0); \
+ } \
+ while (0)
#else
- #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
+ #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
#endif
-#define sound(e, c, s, v, a) _sound(e, c, s.sound_str(), v, a)
+#define sound(e, c, s, v, a) _sound(e, c, Sound_fixpath(s), v, a)
CLASS(Sound, Object)
- ATTRIB(Sound, m_id, int, 0)
- ATTRIB(Sound, sound_str, string(), func_null)
- CONSTRUCTOR(Sound, string() path)
- {
- CONSTRUCT(Sound);
- this.sound_str = path;
- }
- METHOD(Sound, sound_precache, void(entity this)) {
- string s = this.sound_str();
- if (s && s != "" && !fexists(strcat("sound/", s))) {
- LOG_WARNINGF("Missing sound: \"%s\"\n", s);
- return;
+ ATTRIB(Sound, m_id, int, 0)
+ ATTRIB(Sound, sound_str, string(), func_null)
+ CONSTRUCTOR(Sound, string() path)
+ {
+ CONSTRUCT(Sound);
+ this.sound_str = path;
+ }
+ #define Sound_fixpath(this) _Sound_fixpath((this).sound_str())
+ string _Sound_fixpath(string base)
+ {
+ if (base == "") return string_null;
+ #define extensions(x) \
+ x(wav) \
+ x(ogg) \
+ x(flac) \
+ /**/
+ string full, relative;
+ #define tryext(ext) { if (fexists(full = strcat("sound/", relative = strcat(base, "." #ext)))) break; }
+ do
+ {
+ extensions(tryext);
+#undef tryext
+#undef extensions
+ LOG_WARNINGF("Missing sound: \"%s\"\n", full);
+ return string_null;
}
- LOG_TRACEF("precache_sound(\"%s\")\n", s);
- precache_sound(s);
- }
+ while (0);
+ return relative;
+ }
+ METHOD(Sound, sound_precache, void(entity this))
+ {
+ string s = Sound_fixpath(this);
+ if (!s) return;
+ LOG_TRACEF("precache_sound(\"%s\")\n", s);
+ precache_sound(s);
+ }
ENDCLASS(Sound)
#endif