#include "physics/movetypes/movetypes.qh"
float warmup_limit;
float round_limit;
+int rounds_played;
#endif
#ifdef SVQC
REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
+REGISTER_STAT(ROUNDS_PLAYED, int, rounds_played)
REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit)
#ifdef SVQC
float autocvar_sv_wallfriction;