STAT_LAST_VECTOR
};
-const int REGISTERED_STATS = 11;
+const int REGISTERED_STATS = 12;
REGISTER_STAT(KH_KEYS, int)
/** weapon requested to switch to; next WANTED weapon (for HUD) */
REGISTER_STAT(NB_METERSTART, float)
/** compressShotOrigin */
REGISTER_STAT(SHOTORG, int)
+REGISTER_STAT(LEADLIMIT, float)
enum {
STAT_FIRST_MAIN = (STAT_LAST_VECTOR - 1) + REGISTERED_STATS,
- STAT_LEADLIMIT,
STAT_WEAPON_CLIPLOAD,
STAT_WEAPON_CLIPSIZE,
STAT_VORTEX_CHARGE,