#ifdef SVQC
float W_WeaponRateFactor(entity this);
-float gameover;
+float game_stopped;
#endif
REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
-REGISTER_STAT(GAMEOVER, int, gameover)
+REGISTER_STAT(GAME_STOPPED, int, game_stopped)
REGISTER_STAT(GAMESTARTTIME, float)
REGISTER_STAT(STRENGTH_FINISHED, float)
REGISTER_STAT(INVINCIBLE_FINISHED, float)