STAT_LAST_VECTOR
};
-const int REGISTERED_STATS = 24;
+const int REGISTERED_STATS = 33;
REGISTER_STAT(KH_KEYS, int)
/** weapon requested to switch to; next WANTED weapon (for HUD) */
REGISTER_STAT(LAYED_MINES, int)
REGISTER_STAT(HAGAR_LOAD, int)
REGISTER_STAT(SWITCHINGWEAPON, int)
+REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
+REGISTER_STAT(VEHICLESTAT_HEALTH, int)
+REGISTER_STAT(VEHICLESTAT_SHIELD, int)
+REGISTER_STAT(VEHICLESTAT_ENERGY, int)
+REGISTER_STAT(VEHICLESTAT_AMMO1, int)
+REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
+REGISTER_STAT(VEHICLESTAT_AMMO2, int)
+REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
+REGISTER_STAT(VEHICLESTAT_W2MODE, int)
+REGISTER_STAT(NADE_TIMER, float)
enum {
STAT_FIRST_MAIN = (STAT_LAST_VECTOR - 1) + REGISTERED_STATS,
- STAT_SUPERWEAPONS_FINISHED,
- STAT_VEHICLESTAT_HEALTH,
- STAT_VEHICLESTAT_SHIELD,
- STAT_VEHICLESTAT_ENERGY,
- STAT_VEHICLESTAT_AMMO1,
- STAT_VEHICLESTAT_RELOAD1,
- STAT_VEHICLESTAT_AMMO2,
- STAT_VEHICLESTAT_RELOAD2,
- STAT_VEHICLESTAT_W2MODE,
- STAT_NADE_TIMER,
STAT_SECRETS_TOTAL,
STAT_SECRETS_FOUND,
STAT_RESPAWN_TIME,