#ifdef SVQC
#include <server/autocvars.qh>
#include <server/client.qh>
+#include <server/compat/quake3.qh>
#endif
// Full list of all stat constants, included in a single location for easy reference
// const int STAT_NAILS = 7;
// const int STAT_ROCKETS = 8;
// const int STAT_CELLS = 9;
-// const int STAT_ACTIVEWEAPON = 10;
// const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
// const int STAT_VIEWHEIGHT = 16;
#if defined(CSQC)
#define g_stat_HEALTH getstati(STAT_HEALTH)
- #define g_stat_ARMOR getstat_int(STAT_ARMOR)
- #define g_stat_SHELLS getstat_int(STAT_SHELLS)
- #define g_stat_NAILS getstat_int(STAT_NAILS)
- #define g_stat_ROCKETS getstat_int(STAT_ROCKETS)
- #define g_stat_CELLS getstat_int(STAT_CELLS)
- #define g_stat_ACTIVEWEAPON getstat_int(STAT_ACTIVEWEAPON)
+ #define g_stat_ARMOR getstati(STAT_ARMOR)
+ #define g_stat_SHELLS getstati(STAT_SHELLS)
+ #define g_stat_NAILS getstati(STAT_NAILS)
+ #define g_stat_ROCKETS getstati(STAT_ROCKETS)
+ #define g_stat_CELLS getstati(STAT_CELLS)
#define g_stat_ITEMS getstat_int(STAT_ITEMS)
#define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
#elif defined(SVQC)
#define stat_NAILS ammo_nails
#define stat_ROCKETS ammo_rockets
#define stat_CELLS ammo_cells
- #define stat_ACTIVEWEAPON weapon
#define stat_ITEMS items
#define stat_VIEWHEIGHT view_ofs_z
#endif
/** compressShotOrigin */
REGISTER_STAT(SHOTORG, int)
REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
+REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
REGISTER_STAT(LAST_PICKUP, float)
REGISTER_STAT(HUD, int)
REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)
REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
+REGISTER_STAT(AIR_FINISHED, float)
REGISTER_STAT(VEHICLESTAT_HEALTH, int)
REGISTER_STAT(VEHICLESTAT_SHIELD, int)
REGISTER_STAT(VEHICLESTAT_ENERGY, int)
float autocvar_g_multijump_speed;
float autocvar_g_multijump_maxspeed;
float autocvar_g_multijump_dodging = 1;
+bool autocvar_g_multijump_client = true;
#endif
REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
+REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
.int multijump_count;
REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
int autocvar_sv_gameplayfix_easierwaterjump = 1;
int autocvar_sv_gameplayfix_stepdown = 2;
+float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
int autocvar_sv_gameplayfix_unstickplayers = 1;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
+REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
bool autocvar_sv_dodging_air_dodging;
float autocvar_sv_dodging_maxspeed;
float autocvar_sv_dodging_air_maxspeed;
+bool autocvar_sv_dodging_clientselect;
#endif
#if 0
REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
+REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
#endif
/** cvar loopback */
REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
#endif
REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
-#ifdef SVQC
-bool autocvar_sv_q3defragcompat;
-#endif
-REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
+REGISTER_STAT(Q3DEFRAGCOMPAT, bool, q3compat)
#ifdef SVQC
#include "physics/movetypes/movetypes.qh"