#define STATS_H
#ifdef SVQC
-#include "../server/cl_client.qh"
+#include <server/cl_client.qh>
#endif
// Full list of all stat constants, included in a single location for easy reference
REGISTER_STAT(SWITCHINGWEAPON, int)
REGISTER_STAT(WEAPON_NEXTTHINK, float)
#ifdef SVQC
-SPECTATE_COPY(_STAT(WEAPON_NEXTTHINK))
+SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK))
float W_WeaponRateFactor();
#endif
REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor())
REGISTER_STAT(SPECTATORSPEED, float)
#ifdef SVQC
-#include "movetypes/movetypes.qh"
+#include "physics/movetypes/movetypes.qh"
#endif
REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
+REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
#ifdef SVQC
float autocvar_sv_wallfriction;
#endif
#endif
REGISTER_STAT(GUNALIGN, int, this.cvar_cl_gunalign)
#ifdef SVQC
-SPECTATE_COPY(_STAT(GUNALIGN))
+SPECTATE_COPYFIELD(_STAT(GUNALIGN))
#endif