if(this.gravity)
{
Movetype_Physics_MatchServer(this, false);
- if(this.flags & FL_ONGROUND)
+ if(IS_ONGROUND(this))
{ // For some reason avelocity gets set to '0 0 0' here ...
this.oldorigin = this.origin;
this.gravity = 0;
{
Movetype_Physics_MatchServer(this, false);
- if(this.flags & FL_ONGROUND)
+ if(IS_ONGROUND(this))
this.gravity = 0;
}