#include "t_items.qh"
-#include "items/all.qc"
+#include "items/_mod.qh"
#if defined(SVQC)
#include "../server/bot/api.qh"
- #include <server/mutators/all.qh>
+ #include <server/mutators/_mod.qh>
#include "../server/weapons/common.qh"
#include "../server/weapons/selection.qh"
#include <common/monsters/all.qh>
- #include <common/weapons/all.qh>
+ #include <common/weapons/_all.qh>
#include "../lib/warpzone/util_server.qh"
#elif defined(CSQC)
#include "physics/movetypes/movetypes.qh"
- #include <common/weapons/all.qh>
+ #include <common/weapons/_all.qh>
#include "../lib/csqcmodel/cl_model.qh"
#include "../lib/csqcmodel/common.qh"
#endif
else
{
this.draw = ItemDraw;
- LOG_TRACE("Simple item requested for ", _fn, " but no model exists for it\n");
+ LOG_TRACE("Simple item requested for ", _fn, " but no model exists for it");
}
}
if(this.mdl == "")
- LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, ", tell tZork about this!\n");
+ LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, ", tell tZork about this!");
precache_model(this.mdl);
_setmodel(this, this.mdl);
WriteShort(MSG_ENTITY, this.fade_start);
if(this.mdl == "")
- LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, "expect a crash just about now\n");
+ LOG_TRACE("^1WARNING!^7 this.mdl is unset for item ", this.classname, "expect a crash just about now");
WriteString(MSG_ENTITY, this.mdl);
}
if(this.effects & EF_NODRAW)
{
// marker for item team search
- LOG_TRACE("Initializing item team ", ftos(this.team), "\n");
+ LOG_TRACE("Initializing item team ", ftos(this.team));
RandomSelection_Init();
FOREACH_ENTITY_FLOAT(team, this.team,
{
// why not flags & fl_item?
FOREACH_ENTITY_RADIUS(this.origin, 3, it.is_item, {
LOG_TRACE("XXX Found duplicated item: ", itemname, vtos(this.origin));
- LOG_TRACE(" vs ", it.netname, vtos(it.origin), "\n");
+ LOG_TRACE(" vs ", it.netname, vtos(it.origin));
error("Mapper sucks.");
});
this.is_item = true;