void Item_ScheduleInitialRespawn(entity e);
+/// \brief Give several random weapons and ammo to the entity.
+/// \param[in,out] receiver Entity to give weapons to.
+/// \param[in] num_weapons Number of weapons to give.
+/// \param[in] weapon_names Names of weapons to give separated by spaces.
+/// \param[in] shells Amount of shells to give with shell-based weapon.
+/// \param[in] bullets Amount of bullets to give with bullet-based weapon.
+/// \param[in] rockets Amount of rockets to give with rocket-based weapon.
+/// \param[in] cells Amount of cells to give with cell-based weapon.
+/// \param[in] plasma Amount of plasma to give with plasma-based weapon.
+/// \return No return.
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
+ float shells, float bullets, float rockets, float cells, float plasma);
+
float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax);
float Item_GiveTo(entity item, entity player);