-#ifndef T_ITEMS_H
-#define T_ITEMS_H
+#pragma once
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
float Item_GiveTo(entity item, entity player);
-void Item_Touch(entity this);
+void Item_Touch(entity this, entity toucher);
void Item_Reset(entity this);
float GiveItems(entity e, float beginarg, float endarg);
#endif
-#endif