#pragma once
-#ifdef SVQC
-#include <server/defs.qh>
-#endif
-
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
#ifdef SVQC
void StartItem(entity this, entity a);
+.int item_group;
+.int item_group_count;
#endif
#ifdef CSQC
.vector colormod;
void ItemDraw(entity this);
-void ItemDrawSimple(entity this);
#endif
#ifdef SVQC
-spawnfunc(item_strength);
-spawnfunc(item_invincible);
-spawnfunc(item_armor_small);
-spawnfunc(item_shells);
-spawnfunc(item_bullets);
-spawnfunc(item_rockets);
float autocvar_sv_simple_items;
bool ItemSend(entity this, entity to, int sf);
-
bool have_pickup_item(entity this);
const float ITEM_RESPAWN_TICKS = 10;
-#define ITEM_RESPAWNTIME_INITIAL(i) (ITEM_RESPAWN_TICKS + random() * ((i).respawntime + (i).respawntimejitter - ITEM_RESPAWN_TICKS))
- // range: 10 .. respawntime + respawntimejitter
-
.float max_armorvalue;
.float pickup_anyway;
+.float item_respawncounter;
+
void Item_Show (entity e, float mode);
void Item_Respawn (entity this);