.float item_respawncounter;
-void Item_Show (entity e, float mode);
+void Item_Show (entity e, int mode);
void Item_Respawn (entity this);
float ammo_pickupevalfunc(entity player, entity item);
float healtharmor_pickupevalfunc(entity player, entity item);
-.float is_item;
+.bool is_item;
.entity itemdef;
void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter);