#ifdef SVQC
.float height;
void func_bobbing_controller_think()
-{
+{SELFPARAM();
vector v;
self.nextthink = time + 0.1;
dmg : Do this mutch dmg every .dmgtime intervall when blocked
dmgtime : See above.
*/
-void spawnfunc_func_bobbing()
+spawnfunc(func_bobbing)
{
entity controller;
if (self.noise != "")