}
-void button_blocked()
+void button_blocked(entity this)
{
// do nothing, just don't come all the way back out
}
return;
this.effects |= EF_LOWPRECISION;
- this.blocked = button_blocked;
+ setblocked(this, button_blocked);
this.use = button_use;
// if (this.health == 0) // all buttons are now shootable