+#include "door.qh"
/*
Doors are similar to buttons, but can spawn a fat trigger field around them
break;
}
}
- LOG_TRACE("\n");
+ LOG_TRACE("");
// collect health, targetname, message, size
cmins = this.absmin;
this.SUB_LTIME = ReadCoord();
this.solid = SOLID_BSP;
- this.move_movetype = MOVETYPE_PUSH;
+ set_movetype(this, MOVETYPE_PUSH);
this.use = door_use;
LinkDoors(this);
door_init_startopen(this);
this.move_time = time;
- this.move_movetype = MOVETYPE_PUSH;
+ set_movetype(this, MOVETYPE_PUSH);
}
if(sf & SF_TRIGGER_RESET)