EXACTTRIGGER_TOUCH;
other.ladder_time = time + 0.1;
- other.ladder_entity = self;
+ other.ladder_entity = this;
}
#ifdef SVQC
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_LADDER);
- WriteString(MSG_ENTITY, self.classname);
- WriteByte(MSG_ENTITY, self.skin);
- WriteCoord(MSG_ENTITY, self.speed);
+ WriteString(MSG_ENTITY, this.classname);
+ WriteByte(MSG_ENTITY, this.skin);
+ WriteCoord(MSG_ENTITY, this.speed);
- trigger_common_write(self, false);
+ trigger_common_write(this, false);
return true;
}