void func_ladder_touch()
-{
+{SELFPARAM();
#ifdef SVQC
if (!other.iscreature)
return;
}
#ifdef SVQC
-float func_ladder_send(entity to, float sf)
+bool func_ladder_send(entity this, entity to, float sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_LADDER);
//self.model = "null";
}
-void spawnfunc_func_ladder()
+spawnfunc(func_ladder)
{
self.mdl = self.model;
EXACTTRIGGER_INIT;
func_ladder_link();
}
-void spawnfunc_func_water()
+spawnfunc(func_water)
{
self.mdl = self.model;
EXACTTRIGGER_INIT;
.float speed;
void ent_func_ladder()
-{
+{SELFPARAM();
self.classname = strzone(ReadString());
self.skin = ReadByte();
self.speed = ReadByte();