]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/pendulum.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / pendulum.qc
diff --git a/qcsrc/common/triggers/func/pendulum.qc b/qcsrc/common/triggers/func/pendulum.qc
deleted file mode 100644 (file)
index a59f7a9..0000000
+++ /dev/null
@@ -1,77 +0,0 @@
-#include "pendulum.qh"
-#ifdef SVQC
-.float freq;
-void func_pendulum_controller_think(entity this)
-{
-       float v;
-       this.nextthink = time + 0.1;
-
-       if (!(this.owner.active == ACTIVE_ACTIVE))
-       {
-               this.owner.avelocity_x = 0;
-               return;
-       }
-
-       // calculate sinewave using makevectors
-       makevectors((this.nextthink * this.owner.freq + this.owner.phase) * '0 360 0');
-       v = this.owner.speed * v_forward_y + this.cnt;
-       if(this.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed
-       {
-               // * 10 so it will arrive in 0.1 sec
-               this.owner.avelocity_z = (remainder(v - this.owner.angles_z, 360)) * 10;
-       }
-}
-
-spawnfunc(func_pendulum)
-{
-       entity controller;
-       if (this.noise != "")
-       {
-               precache_sound(this.noise);
-               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
-       }
-
-       this.active = ACTIVE_ACTIVE;
-
-       // keys: angle, speed, phase, noise, freq
-
-       if(!this.speed)
-               this.speed = 30;
-       // not initializing this.dmg to 2, to allow damageless pendulum
-
-       if(this.dmg && (this.message == ""))
-               this.message = " was squished";
-       if(this.dmg && (this.message2 == ""))
-               this.message2 = "was squished by";
-       if(this.dmg && (!this.dmgtime))
-               this.dmgtime = 0.25;
-       this.dmgtime2 = time;
-
-       setblocked(this, generic_plat_blocked);
-
-       this.avelocity_z = 0.0000001;
-       if (!InitMovingBrushTrigger(this))
-               return;
-
-       if(!this.freq)
-       {
-               // find pendulum length (same formula as Q3A)
-               this.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(this.mins_z))));
-       }
-
-       // copy initial angle
-       this.cnt = this.angles_z;
-
-       // wait for targets to spawn
-       controller = new(func_pendulum_controller);
-       controller.owner = this;
-       controller.nextthink = time + 1;
-       setthink(controller, func_pendulum_controller_think);
-       this.nextthink = this.ltime + 999999999;
-       setthink(this, SUB_NullThink); // for PushMove
-
-       //this.effects |= EF_LOWPRECISION;
-
-       // TODO make a reset function for this one
-}
-#endif