setsize(self, '0 0 0', self.maxs - self.mins);
}
if(!self.cnt)
- self.cnt = particleeffectnum(self.mdl);
+ self.cnt = _particleeffectnum(self.mdl);
Net_LinkEntity(self, (self.spawnflags & 4), 0, pointparticles_SendEntity);
vector o;
o = self.origin;
sz = self.maxs - self.mins;
- n = BGMScript(self);
+ n = doBGMScript(self);
if(self.absolute == 2)
{
if(n >= 0)