+#include "vectormamamam.qh"
#ifdef SVQC
// reusing some fields havocbots declared
.entity wp00, wp01, wp02, wp03;
void func_vectormamamam_findtarget(entity this)
{
if(this.target != "")
- this.wp00 = find(world, targetname, this.target);
+ this.wp00 = find(NULL, targetname, this.target);
if(this.target2 != "")
- this.wp01 = find(world, targetname, this.target2);
+ this.wp01 = find(NULL, targetname, this.target2);
if(this.target3 != "")
- this.wp02 = find(world, targetname, this.target3);
+ this.wp02 = find(NULL, targetname, this.target3);
if(this.target4 != "")
- this.wp03 = find(world, targetname, this.target4);
+ this.wp03 = find(NULL, targetname, this.target4);
if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
if(!this.target4factor)
this.target4factor = 1;
- if(vlen(this.targetnormal))
+ if(this.targetnormal)
this.targetnormal = normalize(this.targetnormal);
- if(vlen(this.target2normal))
+ if(this.target2normal)
this.target2normal = normalize(this.target2normal);
- if(vlen(this.target3normal))
+ if(this.target3normal)
this.target3normal = normalize(this.target3normal);
- if(vlen(this.target4normal))
+ if(this.target4normal)
this.target4normal = normalize(this.target4normal);
setblocked(this, generic_plat_blocked);