}
void func_vectormamamam_controller_think()
-{
+{SELFPARAM();
self.nextthink = time + 0.1;
if(self.owner.active != ACTIVE_ACTIVE)
}
void func_vectormamamam_findtarget()
-{
+{SELFPARAM();
if(self.target != "")
self.wp00 = find(world, targetname, self.target);
}
void spawnfunc_func_vectormamamam()
-{
+{SELFPARAM();
if (self.noise != "")
{
precache_sound(self.noise);
return;
// wait for targets to spawn
- self.nextthink = self.ltime + 999999999;
- self.think = SUB_NullThink; // for PushMove
+ self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
+ self.SUB_THINK = SUB_NullThink; // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
self.effects |= EF_LOWPRECISION;