+#include "teleport_dest.qh"
+REGISTER_NET_LINKED(ENT_CLIENT_TELEPORT_DEST)
+
#ifdef SVQC
-void spawnfunc_info_teleport_destination (void)
+bool teleport_dest_send(entity this, entity to, int sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_TELEPORT_DEST);
+ WriteByte(MSG_ENTITY, sf);
+
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, this.cnt);
+ WriteCoord(MSG_ENTITY, this.speed);
+ WriteString(MSG_ENTITY, this.targetname);
+ WriteCoord(MSG_ENTITY, this.origin_x);
+ WriteCoord(MSG_ENTITY, this.origin_y);
+ WriteCoord(MSG_ENTITY, this.origin_z);
+
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
+ }
+
+ return true;
+}
+
+void teleport_dest_link(entity this)
{
- self.classname = "info_teleport_destination";
+ Net_LinkEntity(this, false, 0, teleport_dest_send);
+ this.SendFlags |= 1; // update
+}
- self.mangle = self.angles;
- self.angles = '0 0 0';
+spawnfunc(info_teleport_destination)
+{
+ this.classname = "info_teleport_destination";
- //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
- setorigin (self, self.origin);
+ this.mangle = this.angles;
+ this.angles = '0 0 0';
+
+ //setorigin(this, this.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
+ setorigin(this, this.origin);
IFTARGETED
{
}
else
- objerror ("^3Teleport destination without a targetname");
+ objerror (this, "^3Teleport destination without a targetname");
+
+ teleport_dest_link(this);
+}
+
+spawnfunc(misc_teleporter_dest)
+{
+ spawnfunc_info_teleport_destination(this);
}
-void spawnfunc_misc_teleporter_dest (void)
+spawnfunc(target_teleporter)
{
- spawnfunc_info_teleport_destination();
+ spawnfunc_info_teleport_destination(this);
+}
+
+#elif defined(CSQC)
+
+void teleport_dest_remove(entity this)
+{
+ //if(this.classname)
+ //strunzone(this.classname);
+ //this.classname = string_null;
+
+ if(this.targetname)
+ strunzone(this.targetname);
+ this.targetname = string_null;
}
-void spawnfunc_target_teleporter (void)
+NET_HANDLE(ENT_CLIENT_TELEPORT_DEST, bool isnew)
{
- spawnfunc_info_teleport_destination();
+ int sf = ReadByte();
+
+ if(sf & 1)
+ {
+ this.classname = "info_teleport_destination";
+ this.cnt = ReadByte();
+ this.speed = ReadCoord();
+ this.targetname = strzone(ReadString());
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
+
+ this.mangle_x = ReadAngle();
+ this.mangle_y = ReadAngle();
+ this.mangle_z = ReadAngle();
+
+ setorigin(this, this.origin);
+
+ this.drawmask = MASK_NORMAL;
+ this.entremove = teleport_dest_remove;
+ }
+
+ return = true;
}
#endif