#elif defined(CSQC)
- void _Movetype_LinkEdict(float touch_triggers);
+ void _Movetype_LinkEdict(entity this, float touch_triggers);
#define SUB_ANGLES(s) (s).move_angles
#define SUB_VELOCITY move_velocity
void SUB_SETORIGIN(entity s, vector v)
{SELFPARAM();
s.move_origin = v;
- WITH(entity, self, s, _Movetype_LinkEdict(true));
+ _Movetype_LinkEdict(s, true);
}
#endif
-void SUB_Remove();
void SUB_SetFade (entity ent, float when, float fading_time);
void SUB_VanishOrRemove (entity ent);
.vector destvec;
.vector destvec2;
-// player animation state
-.float animstate_startframe;
-.float animstate_numframes;
-.float animstate_framerate;
-.float animstate_starttime;
-.float animstate_endtime;
-.float animstate_override;
-.float animstate_looping;
-
.float delay;
.float wait;
.float lip;